06-23-2015, 01:39 PM
Hey guys, I'm still alive! I was in the middle of exams, so haven't had any time to work on the sim. Now that I have no more obligations, I can continue development. Thanks for your interest guys.
06-23-2015, 01:39 PM
Hey guys, I'm still alive! I was in the middle of exams, so haven't had any time to work on the sim. Now that I have no more obligations, I can continue development. Thanks for your interest guys.
06-23-2015, 07:25 PM
Just wanted to say that MCsim will cause the same buggy behaviour in instant logic as it does in Minecraft.
Here is a looped 4-bit instant adder (counter), theoretically capable of 5 Hz processing. The inputs and outputs are at y=3. The feedback delay is 2 ticks, which results in 5 Hz operation speed. You can analyze each individual tick in MCsim and see which piston behaves buggy at which point.
10-18-2015, 01:18 AM
Which is good right?
10-18-2015, 06:17 PM
Hmm, I hoped for it to be a bugfree redstone simulator in order have at least one possibility of running reliable instant logic.
10-18-2015, 08:13 PM
It was designed to act exactly as Minecraft does. (It uses MC to be that accurate.)
10-18-2015, 08:58 PM
10-19-2015, 06:00 PM
You could incldue an option to fix Minecraft's block-update-order-caused bugs.
Would be really cool to have at least some way of messing with some more complex instant logic.
10-19-2015, 08:21 PM
unless you have an MC mod that fixes it. It is sort of hard...
12-24-2017, 02:55 AM
I hate to bump but I am curious if this is still a thing.
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