10-09-2014, 09:40 PM
I will finally get some time to work on my loader for you.
10-09-2014, 09:40 PM
I will finally get some time to work on my loader for you.
10-10-2014, 03:48 PM
Awesome! Take your time man, no rush.
10-11-2014, 01:45 AM
I am actually making my loader it's own program at when give a program to run with it will runtime deobf then load the progr
10-21-2014, 01:39 PM
It can now load schematics without crashing, still have to do tileEntities, entities, ticking, setBlock, ... I started using JUnit so I don't have manually load and check everything.
10-21-2014, 09:46 PM
I am working on my Loader for you at https://github.com/chibill/DeObfuscating-Loader
10-22-2014, 12:07 PM
Awesome man, thanks!
10-22-2014, 03:45 PM
I am testing a system today / Actually trying stuff.
10-25-2014, 03:42 AM
If you right now just started using a MCP src dir to dev you program you could run the reobf to srg then take the files in a reobf folder in a jar and using a minecraft with fml installed and a edited .json for it you could launch it with the normal MC Launcher. Still making mine.
10-25-2014, 04:03 PM
That's roughly the same as when making a mod, right? With the difference being that I'm calling the game, as opposed to the other way around. I may start doing that if it's not too much work, otherwise I may wait until your loader before rewriting everything.
10-25-2014, 04:47 PM
I was going to try porting it over to my Loader after I finished it.
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