02-19-2015, 01:20 AM
02-19-2015, 01:40 AM
(02-19-2015, 01:20 AM)slugdude Wrote:(02-19-2015, 01:17 AM)PabloDons Wrote: making a computer entirely out of commandblocks' /setblock command Command blocks making everything too easy xD
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02-19-2015, 02:36 AM
02-19-2015, 04:41 PM
(02-19-2015, 02:36 AM)The Magical Gentleman Wrote:(02-19-2015, 01:40 AM)PabloDons Wrote: Command blocks making everything too easy xD Actually, after thinking about it, I think redstone would lose all it's charm if we had command blocks. Maybe we should leave them to single player.
Update:
we have come across a problem with purpleIRC. we have no way of speparating a player on IRC and a player on a server. The reason this is a problem is because we would like to be able to give them different prefixes in-game. those in IRC should have the [IRC] prefix, while those on a server need to have a prefix respective to the server they are on. In OREUtils that problem existed there as well. what the developers did was they tested for a specific IRC name (OREBuild or ORESchool) and replace that with the prefix they wanted. ELSE if that name is not there, ADD the default prefix [IRC]. We are unable to send this data over IRC because how these IRC bridges between servers work is it needs to relay in-game messages into IRC and then relay that back into in-game chat, therefore all that is possible to send is a nickname and a message. I have contacted the author of purpleIRC and he is currently looking into it. Hopefully we will get this sorted out as fast as possible. -Pablo
<-- The actual Minecraft server host
02-20-2015, 02:04 AM
After looking at the vast features of PlotSquared, I have begun testing with that as an alternative to PlotMe.
Also, PlotSquared has great support for dynmap and we could use Dynmap instead of the in-game plot map. Tell me what you think! http://www.spigotmc.org/resources/plot2dynmap.1292/
02-20-2015, 04:04 AM
Yes and there is the actual intake map support I believe.
02-20-2015, 03:09 PM
(This post was last modified: 02-21-2015, 03:29 AM by Nickster258.)
After some testing I have decided to drop PlotMe for PlotSquared due to the incredible amount of features, schematic system, dynmap support, and worldedit for each plot.
Just an FYI: I won't be on all weekend and we are going to halt development until I hop back on because PlotSquared is quite unique compared to PlotMe. I should be online Sunday afternoon EST.
02-21-2015, 03:54 AM
Yay for problems with other peoples software that either requires us to venture into a whole new unknown programme or find some other crap that works, yay for making things hard XD
On a more serious note what issues are you getting? |
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