As some of us might know, we are currently experiencing some difficulty with time, causing the longest weekend in human history.
Now I was thinking that we could use the extra free time caused by this weekend to add more mods to the Galaxy modpack. Which we're going to do. Because I'm Paul.
This is how we're going to do it:
In this thread you can suggest extra mods, mods that should be removed, and ways of configuring the mods. On the bottom of this post I will put a list of the current mods, so that people won't need to request already added mods, and so that the request for removal is a bit easier. If you have any questions about how the modpack is configured, you can either ask me or check for yourself (link to download in the old thread.)
In 2 weeks the requesting part will be put to a halt, and we will enter a 2 week voting period, in which everybody can vote >against< the requests made by the community, After which I will add the changes to the modpack and update it to my dropbox as a temporary solution.
Advances solars has been removed from the modpack because of instability (it's made for IC1, we're using IC2). So I'll be testing if compact solars is SMP compatible (it probably is). If it is, I'll throw it into the modpack.
Some other issues that there are with the current modpack:
1: A slight pain in the buttonhole installation process. If somebody (chibill) could make an installer, that would be great.
2: We currently still don't have a server, because Chuck simply doesn't have (take) the time to set it up. So a temporary or permanent replacement would be nice.
The modlist:
Now I was thinking that we could use the extra free time caused by this weekend to add more mods to the Galaxy modpack. Which we're going to do. Because I'm Paul.
This is how we're going to do it:
In this thread you can suggest extra mods, mods that should be removed, and ways of configuring the mods. On the bottom of this post I will put a list of the current mods, so that people won't need to request already added mods, and so that the request for removal is a bit easier. If you have any questions about how the modpack is configured, you can either ask me or check for yourself (link to download in the old thread.)
In 2 weeks the requesting part will be put to a halt, and we will enter a 2 week voting period, in which everybody can vote >against< the requests made by the community, After which I will add the changes to the modpack and update it to my dropbox as a temporary solution.
Advances solars has been removed from the modpack because of instability (it's made for IC1, we're using IC2). So I'll be testing if compact solars is SMP compatible (it probably is). If it is, I'll throw it into the modpack.
Some other issues that there are with the current modpack:
1: A slight pain in the buttonhole installation process. If somebody (chibill) could make an installer, that would be great.
2: We currently still don't have a server, because Chuck simply doesn't have (take) the time to set it up. So a temporary or permanent replacement would be nice.
The modlist:
Code:
Applied energistics
iron chests
Thermal expansion
buildcraft
industrialcraft
gregtech
minefactory roloaded
Modular force field
Forestry
factorisation
thaumcraft
tinkerers construct
computercraft
misc peripherals
buildcraft
additional pipes
railcraft
extrabiomesxl
Natura
Nether ores
Ars magica
Equivalent Exchange
Soul Shards
omnitools
chicken chunks
You know what I say.
A slut is just a free prostitute
A slut is just a free prostitute