02-13-2015, 12:25 AM
Chibill, thank you.
He sent me the build for worldedit 5.6.3. Apparently in build 6.x.x they introduced a different way they handle things, by pasting and doing the calculations when the user decides what to do with it. So when someone did //rotate and then //paste, it tried to paste and rotate it at the same time and therefore data values would mess up.
Build 5.6.3 has fixed 99% of these issues. (Not saying 100% yet because I have not fully tested it.)
He sent me the build for worldedit 5.6.3. Apparently in build 6.x.x they introduced a different way they handle things, by pasting and doing the calculations when the user decides what to do with it. So when someone did //rotate and then //paste, it tried to paste and rotate it at the same time and therefore data values would mess up.
Build 5.6.3 has fixed 99% of these issues. (Not saying 100% yet because I have not fully tested it.)