I just made some changes to this command and the associated format. Backwards compatibility was broken, but the format is now way more versatile; you can assign metadata to blocks, you can rotate torches and other rotatable blocks relative to the player's rotation, and the format is just generally more flexible. I'll create a new video soon to explain the changes.
02-19-2015, 03:10 AM (This post was last modified: 02-19-2015, 03:11 AM by Magic :^).)
Do you have a list of the autoprogram syntax stuffs?
I wanna make a binary -> autoprogram template thing.
I can make do without the syntax for now, but it would be nice to have it in case I make the wrong assumptions on how autoprogram handles the data. I'd also like to make sure that none of the templating syntax clashes :3
Also: any intention on making it compatible with 1.8? and/or could you link the source?
Hey mort, why not invest in some version control, it will let people maintain work on older versions even when you get newer versions rather then forcing them to restart if theirs a filesystem change.
02-20-2015, 01:06 AM (This post was last modified: 02-20-2015, 01:08 AM by Magic :^).)
ahhhhhhhhhhhh
I looked at the yt video again, and it looks like that there is no support for vertically oriented words, and the ; and | type operators only go in one direction...
chi if you're adapting this, could you look into making it easier to navigate?
(I'm still making the templater either way though, I'm making good progress with the recursive parsing ^^)