01-01-2015, 03:21 AM
(This post was last modified: 01-01-2015, 03:30 AM by Apocryphan.)
I couldn't think of 1 particular thing to focus on, so this will just be a mega post with all the pieces, eventually i'll put together my word processor but I keep jumping back and forth between pieces whenever i think of an improvement.
In this thread:
Hex Ascii keyboard
Hex Rom with Ascii input and 4 hex output
4 hex to 16 bit converter for the display
Stackable, 2-way shifting, hex memory cells
16 bit pipeline
4 hex to pipeline encoders/decoders
Hex Ascii keyboard
Top left will be a directional pad and some similiar functions.
Top right will be a numpad with a num lock option to change it to a 2nd D-pad, and red is Caps Lock, bottom buttons are Letters.
Hex Rom with Ascii input and 4 hex output
This Rom takes 2 hex values to read (8,0) to (15,15).
I have the first value adjusted to +8 so i can use the 4th bit as a constant to trigger. The rom can be arranged in a few different ways. I still haven't finished all the coding on the this, just upper and lower case letters, i just havent programmed the numbers, symbols and extras in yet, i may end up disconnecting the 0 rom from the output and using it to trigger the different shifts and functions.
Cheat Sheet
4 hex to 16 bit converter for the display
16 segment display was inspired by Koala_Steamed, i just studied his and made it 2 blocks shorter and added a cursor between each alphanumeric character.
I just use 4 of my stackable hex to binary converters to write to the 16 segment
Stackable, 2-way shifting, hex memory cells
1st version is on top, I actually messed up when counting spaces between inputs and its 1 too wide, the new version on bottom fixes that and i switched shift wires so the "space bar" shift is on the input side since it is triggered every input.
16 bit pipeline
Working on making a T-Pipe to split inputs/outputs, so i can use multiplie serial bussers on each pipe. Was also thinking about that dick thread, and how easy I could make a dick using ROM balls and the pipeline for a shaft, my dick could even have a hook on the end...
4 hex to pipeline encoders and decoders
since the decoder has a delay before the output is proper, i added a shutter to stop the signal until its ready to send.
Gold blocks are the outputs converted back to hexadecimal, emerald blocks are the "ground" so to speak. any value input into the emerald will be subtracted from the gold output, allowing for a cancel signal.
In this thread:
Hex Ascii keyboard
Hex Rom with Ascii input and 4 hex output
4 hex to 16 bit converter for the display
Stackable, 2-way shifting, hex memory cells
16 bit pipeline
4 hex to pipeline encoders/decoders
Hex Ascii keyboard
Top left will be a directional pad and some similiar functions.
Top right will be a numpad with a num lock option to change it to a 2nd D-pad, and red is Caps Lock, bottom buttons are Letters.
Hex Rom with Ascii input and 4 hex output
This Rom takes 2 hex values to read (8,0) to (15,15).
I have the first value adjusted to +8 so i can use the 4th bit as a constant to trigger. The rom can be arranged in a few different ways. I still haven't finished all the coding on the this, just upper and lower case letters, i just havent programmed the numbers, symbols and extras in yet, i may end up disconnecting the 0 rom from the output and using it to trigger the different shifts and functions.
Cheat Sheet
4 hex to 16 bit converter for the display
16 segment display was inspired by Koala_Steamed, i just studied his and made it 2 blocks shorter and added a cursor between each alphanumeric character.
I just use 4 of my stackable hex to binary converters to write to the 16 segment
Stackable, 2-way shifting, hex memory cells
1st version is on top, I actually messed up when counting spaces between inputs and its 1 too wide, the new version on bottom fixes that and i switched shift wires so the "space bar" shift is on the input side since it is triggered every input.
16 bit pipeline
Working on making a T-Pipe to split inputs/outputs, so i can use multiplie serial bussers on each pipe. Was also thinking about that dick thread, and how easy I could make a dick using ROM balls and the pipeline for a shaft, my dick could even have a hook on the end...
4 hex to pipeline encoders and decoders
since the decoder has a delay before the output is proper, i added a shutter to stop the signal until its ready to send.
Gold blocks are the outputs converted back to hexadecimal, emerald blocks are the "ground" so to speak. any value input into the emerald will be subtracted from the gold output, allowing for a cancel signal.