10-14-2016, 07:27 PM
(This post was last modified: 10-14-2016, 08:36 PM by PaukkuPalikka.
Edit Reason: fixed a typo
)
I'm pretty sure it's actually a 2 tick pulse, as it doesnt blockdrop pistons (1.5 tick pulses do, even in the snapshot, I tested it) and 2 comparators light up when you put it through a chain of them.
Also repeaters round down 1.5 tick to 1 tick, but the observer pulse stays the same.
EDIT:
If you add a comparator to the end like shown in the picture below, it will shorten the pulse to 1.5 tick and then you can use a piston as a T flip flop.
Also, the 1-block-away update detection wasn't completely removed, it will still detect redstone dust going on, off, or removed (but not placed, weird stuff)
Also, something very weird: The redstone lines are alternating on and off as shown in the picture at a rate what I think is 2 ticks off, 2 ticks on.
Also repeaters round down 1.5 tick to 1 tick, but the observer pulse stays the same.
EDIT:
If you add a comparator to the end like shown in the picture below, it will shorten the pulse to 1.5 tick and then you can use a piston as a T flip flop.
Also, the 1-block-away update detection wasn't completely removed, it will still detect redstone dust going on, off, or removed (but not placed, weird stuff)
Also, something very weird: The redstone lines are alternating on and off as shown in the picture at a rate what I think is 2 ticks off, 2 ticks on.
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