Just wanted to say that MCsim will cause the same buggy behaviour in instant logic as it does in Minecraft.
Here is a looped 4-bit instant adder (counter), theoretically capable of 5 Hz processing.
The inputs and outputs are at y=3.
The feedback delay is 2 ticks, which results in 5 Hz operation speed.
You can analyze each individual tick in MCsim and see which piston behaves buggy at which point.
Here is a looped 4-bit instant adder (counter), theoretically capable of 5 Hz processing.
The inputs and outputs are at y=3.
The feedback delay is 2 ticks, which results in 5 Hz operation speed.
You can analyze each individual tick in MCsim and see which piston behaves buggy at which point.