12-29-2014, 10:56 PM
Just did it like that, so going back in time loads a schematic completely instead of trying to replicate that state's conditions. There's a small problem yet where entities aren't saved properly as NBT, so they'll sometimes disappear. Example:
Code:
toString: EntityItem['item.tile.notGate'/1, l='Simulator', x=1,78, y=1,75, z=1,13]
NBT: {Motion:[0:0.131878... Age:0s,}
toString: EntityItem['item.tile.notGate'/2, l='Simulator', x=1,49, y=1,55, z=1,59]
NBT: {}