Alright I'm finding some time in the evenings that I'm not studying. So now the simulator has a new state saving mechanism. Rather than converting everything to a schematic to unpack it again, it's saving the exact instances of the objects created by MC. The result is that now the racing condition of page 9 is fixed. The downside is that the tileTick-, entity- and tileEntity-objects are manipulable by themselves, so it serves no other purpose than going back in time correctly. Schematics will now only be used while saving and loading (though I broke that functionality in the latest commit).
EDIT: Had some fun and tried another theme with a custom background:
![[Image: bYb7UPK.png]](http://i.imgur.com/bYb7UPK.png)
The image was made by iWithered. I like the image, but I'm not too sure to keep the look and feel. But the alternative would be system default.
EDIT2: Also just found out that MC will handle placing torches on walls, that saves some work.![Big Grin Big Grin](https://forum.openredstone.org/images/smilies/biggrin.png)
EDIT3: The look and feel is called Nimbus and is causing way too much lag, so now it's back to system default again.![Sad Sad](https://forum.openredstone.org/images/smilies/sad.png)
EDIT4: EDIT2 only applies to torches for some reason.
EDIT5: I made a video showing the start of the toolbar:
https://www.youtube.com/v/m7sizpfWR0
Activate is basically "right click" (linked with the XML of page 7), but doesn't properly update as it should, as a button won't pop back up. So I'll search for either a cleaner method of "right clicking" or some workaround. Lots of bugs in the XML also (can't right click activated repeaters for example), and there's no way of knowing if a rotation is correct, making torches pop off, for example. For the latter, I'll just try all options until I find one that doesn't make it pop off.
EDIT: Had some fun and tried another theme with a custom background:
![[Image: bYb7UPK.png]](http://i.imgur.com/bYb7UPK.png)
The image was made by iWithered. I like the image, but I'm not too sure to keep the look and feel. But the alternative would be system default.
EDIT2: Also just found out that MC will handle placing torches on walls, that saves some work.
![Big Grin Big Grin](https://forum.openredstone.org/images/smilies/biggrin.png)
EDIT3: The look and feel is called Nimbus and is causing way too much lag, so now it's back to system default again.
![Sad Sad](https://forum.openredstone.org/images/smilies/sad.png)
EDIT4: EDIT2 only applies to torches for some reason.
EDIT5: I made a video showing the start of the toolbar:
https://www.youtube.com/v/m7sizpfWR0
Activate is basically "right click" (linked with the XML of page 7), but doesn't properly update as it should, as a button won't pop back up. So I'll search for either a cleaner method of "right clicking" or some workaround. Lots of bugs in the XML also (can't right click activated repeaters for example), and there's no way of knowing if a rotation is correct, making torches pop off, for example. For the latter, I'll just try all options until I find one that doesn't make it pop off.