The way I see it, with changes influencing one another:
JWN: A larger school community + quality large lessons = busier and short-lived (transitioning to [Builder]. Increase ACTIVE staff population, and add [Foreman].
Random Symbols Name:
1. Still combine them with physical worlds, but possibly have a more powerful host. If servers can be filled up with thousands of noobs doing nooby things, we (possibly not with the current host, but a new one) could easily handle 1-2 hundred on at a time. And to help with the World Edit situation, possibly have a program thatonly allows one large World Edit at a time (large being a set amount of changed blocks, say 100,000). This restriction would not get in the way of people; it would actually be less in the way than crashing the server. Also, it wouldn't be a bad idea to just entirely drop excessively large World Edits (5,000,000 blocks, maybe).
2. Due to some ranting about how terrible Multiverse and how much lag it causes *couphyscough*, MV is not a good option. We must combine the worlds together physically, in some way, either interlaced plots or a separate school area. The decision between these comes down to the poll on the Merging Build and School thread; not enough people have voted in order for me to say (go vote for which plot system you like!). As far as chat goes, it really depends on how many people are at school for the Lessons chat rooms. Those would be hard to code, and could confuse people. However, popularizing the server adds more people, and chat might get spammy (lessons tend to have a high use of chat).
4. Honestly, i was thinking a database of non-video material, with maybe an optional video if available. Text/pictures are much much easier to edit and improve than a video. I might as well start a few tutorials in there at some time (once you get going it should be fine).
5. Visitors are always asking what to do, and it annoys people to the grave. If they had a book with them that says what to do, the amount of annoying visitors would decrease.
6. (With paul's idea)(Changed the change) Ok, we have a implement the program that shows the total amount of time online, and if, say, after 6 months AND under x hours (10 might be good) of total playing time, their plot is reset. Extending will be needed, but we can't just extend into infinity and have tons of old, empty but claimed plots laying around. Now, the total amount of time online database may have been deleted, so time offline may have to be looked up and calculated, and as far as total time online, a plot "judge" might be used.
7. Right now, teaching consists mostly of small lessons, and I can tell you with confidence that the amount of teaching has decreased significantly. It's just too hard to teach one or two students at a time, and it makes teaching not feel worthwhile. Mass lessons are required in order for teaching to contine, and it will also bring about more enjoyability in teaching and learning.
13. I do agree that we need more staff, and I do see a pitfall where, for example, a student does his trial with no one present, needs World Edit help, doesn't get it so they have to do it manualy. Then, he can't complete it and he fails, when if he would have had that help, he would have passed. So possibly, have them only be able to start/continue while a staff/foreman (and possibly builder, since they can World Edit too) is online. Also, this process just streamlines the current process so staff doesn't have to do as much, they only have to be present and judge/question at the end. So I will add only being able to start/contine while staff/foreman is online to the change.
Paul:
3. Foremen have limited privileges, yet not so limited they can't do their job. Only promote qualified people.
6. (Answered above)
7. We NEED mass lessons in order for teaching to continue. Not saying every lesson has to be large, but we do need a good amount of them.
10. The name of your rank does not define who you are, but rather, your personality and ingenuity define you. I think we can all attest to knowing some members who stand out more than others, even if they both have the same activity.
12. If builders are World Editing on other people's plots (and actually griefing, not just something harmless then /undo), then those people need to be punished. A larger staff force and slightly stricter enforcement of the rules will mitigate this issue drastically.
JWN: A larger school community + quality large lessons = busier and short-lived (transitioning to [Builder]. Increase ACTIVE staff population, and add [Foreman].
Random Symbols Name:
1. Still combine them with physical worlds, but possibly have a more powerful host. If servers can be filled up with thousands of noobs doing nooby things, we (possibly not with the current host, but a new one) could easily handle 1-2 hundred on at a time. And to help with the World Edit situation, possibly have a program thatonly allows one large World Edit at a time (large being a set amount of changed blocks, say 100,000). This restriction would not get in the way of people; it would actually be less in the way than crashing the server. Also, it wouldn't be a bad idea to just entirely drop excessively large World Edits (5,000,000 blocks, maybe).
2. Due to some ranting about how terrible Multiverse and how much lag it causes *couphyscough*, MV is not a good option. We must combine the worlds together physically, in some way, either interlaced plots or a separate school area. The decision between these comes down to the poll on the Merging Build and School thread; not enough people have voted in order for me to say (go vote for which plot system you like!). As far as chat goes, it really depends on how many people are at school for the Lessons chat rooms. Those would be hard to code, and could confuse people. However, popularizing the server adds more people, and chat might get spammy (lessons tend to have a high use of chat).
4. Honestly, i was thinking a database of non-video material, with maybe an optional video if available. Text/pictures are much much easier to edit and improve than a video. I might as well start a few tutorials in there at some time (once you get going it should be fine).
5. Visitors are always asking what to do, and it annoys people to the grave. If they had a book with them that says what to do, the amount of annoying visitors would decrease.
6. (With paul's idea)(Changed the change) Ok, we have a implement the program that shows the total amount of time online, and if, say, after 6 months AND under x hours (10 might be good) of total playing time, their plot is reset. Extending will be needed, but we can't just extend into infinity and have tons of old, empty but claimed plots laying around. Now, the total amount of time online database may have been deleted, so time offline may have to be looked up and calculated, and as far as total time online, a plot "judge" might be used.
7. Right now, teaching consists mostly of small lessons, and I can tell you with confidence that the amount of teaching has decreased significantly. It's just too hard to teach one or two students at a time, and it makes teaching not feel worthwhile. Mass lessons are required in order for teaching to contine, and it will also bring about more enjoyability in teaching and learning.
13. I do agree that we need more staff, and I do see a pitfall where, for example, a student does his trial with no one present, needs World Edit help, doesn't get it so they have to do it manualy. Then, he can't complete it and he fails, when if he would have had that help, he would have passed. So possibly, have them only be able to start/continue while a staff/foreman (and possibly builder, since they can World Edit too) is online. Also, this process just streamlines the current process so staff doesn't have to do as much, they only have to be present and judge/question at the end. So I will add only being able to start/contine while staff/foreman is online to the change.
Paul:
3. Foremen have limited privileges, yet not so limited they can't do their job. Only promote qualified people.
6. (Answered above)
7. We NEED mass lessons in order for teaching to continue. Not saying every lesson has to be large, but we do need a good amount of them.
10. The name of your rank does not define who you are, but rather, your personality and ingenuity define you. I think we can all attest to knowing some members who stand out more than others, even if they both have the same activity.
12. If builders are World Editing on other people's plots (and actually griefing, not just something harmless then /undo), then those people need to be punished. A larger staff force and slightly stricter enforcement of the rules will mitigate this issue drastically.