08-02-2014, 02:16 AM
I think I just figured something out. There's still the problem that updating tileEntities causes it to create new ones, rather than finding the existing ones that were loaded in. My idea is that because I'm loading new instances in, a generic list's .contains method won't find the old ones. So the solution should be to instead of using a schematic for it, just keeping the objects, and use the schematic's Entities, TileEntities and TickTicks for saving and loading.
At this time, my studying is intensifying, so work on the sim will be limited until 2/3rd august.
At this time, my studying is intensifying, so work on the sim will be limited until 2/3rd august.