07-11-2014, 09:40 PM
(This post was last modified: 07-11-2014, 09:43 PM by newomaster.)
We need to be really careful about doing this. If this were to happen we would really have to solidify our application and trial standards (I suggest we revisit that thread in RB). The more people we trust with the application and trial system, the more opportunities for error and confusion there are, therefore the system must be as robust as possible (which probably means we should rewrite all the application guides and such, to make sure everything is consistent).
iirc the reason we got rid of the Foreman rank was so that all staff had equal power and (in theory) therefore more productive.
-going off on a tangent/rant here, this is partly my answer to cut's thread about the state of the community-
<rant>
In my opinion one of our problems is that we turn down too many people. I know what you'll say: "Their application wasn't adequate;" Visitors do not have a clear idea of our expectations when they log in, and are given little help on applying. For an "Open" redstone server, we sure are exclusive. I realize we have the school server for this, but joining that is as confusing as the build server...even moreso... how would you like to be directed to a totally different server when logging in, told to wait for someone to accept your application, and then try for ages to request the help of a teacher to teach you the required information to finally get into the build server? We need to be more open to new members. I know we like to try to be professional and we don't like the noobs interfering with us, but if we don't make new people want to be with us, we will quickly die out. If we don't have enough teachers and admins to maintain the school server... then get rid of it (build/school merge maybe? I've suggested it before). The school server system is just too confusing. We aren't making people want to learn redstone for the sake of knowing redstone, we are making people want to learn redstone for the sake of getting into the build server (if even that, a lot of people don't even make it that far and give up before then). We need to be a server where a new member can build and get help right away (at LEAST a visitor freebuild). I think concentrating everyone on one server might partly solve the staff issue. (And yes, I'm suggesting modelling our server's structure more after Stym's. It works.). </rant>
Still, having more administration around (presumably active, mature, and intelligent) will help us out with applications and introducing visitors to the server. It's a yes from me, but we have to watch how the new system plays out for a while and decide if we should keep it based on how it affects the server.
iirc the reason we got rid of the Foreman rank was so that all staff had equal power and (in theory) therefore more productive.
-going off on a tangent/rant here, this is partly my answer to cut's thread about the state of the community-
<rant>
In my opinion one of our problems is that we turn down too many people. I know what you'll say: "Their application wasn't adequate;" Visitors do not have a clear idea of our expectations when they log in, and are given little help on applying. For an "Open" redstone server, we sure are exclusive. I realize we have the school server for this, but joining that is as confusing as the build server...even moreso... how would you like to be directed to a totally different server when logging in, told to wait for someone to accept your application, and then try for ages to request the help of a teacher to teach you the required information to finally get into the build server? We need to be more open to new members. I know we like to try to be professional and we don't like the noobs interfering with us, but if we don't make new people want to be with us, we will quickly die out. If we don't have enough teachers and admins to maintain the school server... then get rid of it (build/school merge maybe? I've suggested it before). The school server system is just too confusing. We aren't making people want to learn redstone for the sake of knowing redstone, we are making people want to learn redstone for the sake of getting into the build server (if even that, a lot of people don't even make it that far and give up before then). We need to be a server where a new member can build and get help right away (at LEAST a visitor freebuild). I think concentrating everyone on one server might partly solve the staff issue. (And yes, I'm suggesting modelling our server's structure more after Stym's. It works.). </rant>
Still, having more administration around (presumably active, mature, and intelligent) will help us out with applications and introducing visitors to the server. It's a yes from me, but we have to watch how the new system plays out for a while and decide if we should keep it based on how it affects the server.