06-02-2014, 12:58 PM
Well... It seems like the 7 day voting period has passed, and thanks to the fact that it wasn't moved to off-topic, I can't blame Edev for this thread not being as successfully as I hoped... O well.
Anyways, Here are the votes:
1 Add traincraft (Trains)
2 Remove equivalent exchange
2 Add nuclear control
2 Disable universal macerator
2 Add project red
1 add redstone in motion (Frames and motors from redpower2)
3 Add extra cells (Liquid control for Applied Energystics)
2 Add REDio (Computercraft network controlled redstone blocks)
1 Add Microblocks (Microblocks from redpower 2)
0 Add Mo's food and crops. (More harvestable food)
0 Replace Applied energetics with logistic pipes
Now, since only 5 people have voted, there is a small problem, which I'm going fix the easy way, because only extra cells has enough votes to be implemented. My fix: everything with 2 votes or more gets implemented.
So here is what's going to change:
Remove equivalent exchange
Add nuclear control
Disable universal macerator
Add project red
Add extra cells
Add REDio
Theoretically, the server could run today, but at the moment of typing this thread, the person who's going to be hosting the server is either asleep, or at school.
And last, I'm going to need some help, because last time I tried to implement 'project red' into the modpack, shit wasn't working. So what I need is a download link to a working project red download... or page... or whatever. Do note that, if project red still ain't working, it's still not going to be implemented for obvious reasons.
And that was about it. Hope all of you are looking forward to the modpack, and G'bye.
Anyways, Here are the votes:
1 Add traincraft (Trains)
2 Remove equivalent exchange
2 Add nuclear control
2 Disable universal macerator
2 Add project red
1 add redstone in motion (Frames and motors from redpower2)
3 Add extra cells (Liquid control for Applied Energystics)
2 Add REDio (Computercraft network controlled redstone blocks)
1 Add Microblocks (Microblocks from redpower 2)
0 Add Mo's food and crops. (More harvestable food)
0 Replace Applied energetics with logistic pipes
Now, since only 5 people have voted, there is a small problem, which I'm going fix the easy way, because only extra cells has enough votes to be implemented. My fix: everything with 2 votes or more gets implemented.
So here is what's going to change:
Remove equivalent exchange
Add nuclear control
Disable universal macerator
Add project red
Add extra cells
Add REDio
Theoretically, the server could run today, but at the moment of typing this thread, the person who's going to be hosting the server is either asleep, or at school.
And last, I'm going to need some help, because last time I tried to implement 'project red' into the modpack, shit wasn't working. So what I need is a download link to a working project red download... or page... or whatever. Do note that, if project red still ain't working, it's still not going to be implemented for obvious reasons.
And that was about it. Hope all of you are looking forward to the modpack, and G'bye.
You know what I say.
A slut is just a free prostitute
A slut is just a free prostitute