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[Survival] Modpack voting - Printable Version

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[Survival] Modpack voting - Apuly - 05-25-2014

Welcome.

We've gone through the 2 week suggestion process, where you guys have been able to suggest changes you want in the mod pack. All the suggestions that have been made over there are put into a list at the bottom of this thread. Over here you will be to vote on all of them.

A suggestion will be put into the next update if more than 50% of the voters votes for that mod, so we'll need anyone who gives some sort of virtual fuck, and who is part of the OpenRedstone community, to vote. >4.[/code]

As I have mentioned before, some stuff is changing in the voting process. Here is what:
Instead of voting against suggestions, we vote for them.
The voting time is only 1 week.

Here is a list with all the suggestions that have been made. Your job to figure out which one you want to be applied to the next update of the galaxy
Code:
Add traincraft (Trains)
Remove equivalent exchange
Add nuclear control
Disable universal macerator
Add project red
add redstone in motion (Frames and motors from redpower2)
Add extra cells (Liquid control for Applied Energystics)
Add REDio (Computercraft network controlled redstone blocks)
Add Microblocks (Microblocks from redpower 2)
Add Mo's food and crops. (More harvestable food)
Replace Applied energetics with logistic pipes



RE: [Survival] Modpack voting - Nuuppanaani - 05-25-2014

My vote:
Add Project red
Add Extracells


RE: [Survival] Modpack voting - Chibill - 05-25-2014

Add project red
add redstone in motion (Frames and motors from redpower2)
Add extra cells (Liquid control for Applied Energystics)
Add Microblocks (Microblocks from redpower 2)


RE: [Survival] Modpack voting - jxu - 05-26-2014

My suggestions:

Advanced Solar Panels by SeNtiMeL

1.6.4.3
Applied Energistics by AlgorithmX2

1.6.4.4
BiblioCraft by Nuchaz

1.6.4.3
Binnie Mods by Binnie

1.6.4.3
BuildCraft by SpaceToad

1.6.4.2
ChargePads by Myrathi*

1.6.4.11
CoFH Core by Team CoFH

1.6.4.2
ComputerCraft by Dan200

1.6.4.4
Damage Indicators by rich1051414*

1.6.4.3
Extra Cells by Leonelf

1.6.4.4
Factorization by Neptunepink

1.6.4.2
Forestry by SirSengir

1.6.4.4
Galacticraft by Micdoodle8*

1.6.4.2
GraviSuite by SeNtiMeL

1.6.4.11
GregTech by GregoriusT

1.6.4
GuiAPI by ShaRose

1.6.4.2
IC2 HUD by Neosatan

1.6.4.4
Immibis Mods by immibis

1.6.4.10
Industrial Craft by Alblaka

1.6.4.3
Iron Chest by cpw

1.6.4.2
Misc Peripherals by RichardG867

1.6.4.7
Mo Creatures by DrZhark*

1.6.4.9
Not Enough Items by chicken_bones

1.6.4.3
Nether Ores by power crystals,

1.6.4.2
obsidiplates by myrathis

1.6.4.3
paintingsplusplus by Unn273wo2*

1.6.4.2
projectbench by _bau5

1.6.4.4
railcraft by CovertJaguar |

1.6.4
reiminimap

1.6.4.3
thaumcraft by Azanor

1.6.4.8
thermalexpansion

1.6.4.3
FlenixCites by Flenix*

1.6.4.1
Ships*

1.6.4.8
openblocks

1.6.4.3
SGCraft

1.6.4.16
CustomStuff2

1.6.4.2
aeperipheral

1.6.4.2
flatsigns*

1.6.4.3
EnderIO

1.6.4.2
crafting

1.6.4.2
cclights

1.6.4.7
Biomes

1.6.4.3
enderstore

1.6.4.8
mariculture


1.6.4.4
traincraft

1.6.4.2
CodeChickenCore by Chicken Bones

1.6.4
RealPain*

1.6.4.2
DecoCraft*

1.6.4.2
MagicTools

1.6.4.1
CraftHearaldry

1.6.4.3
quarryplus by YOGPSTOP

1.6.4.2
jabba

1.6.4.4
OpenComputers*

1.6.4.1
statues

1.6.4.5
forge

1.6.4
Vending

1.6.4.2
Inventory Tweaks by jimeowan

1.6.4
RealPain

1.6.4
paintgui

1.6.4.1
carpenterblocks

1.6.4.1
custombrand

1.6.4.10
Custom Mob Spawner by DrZhark

1.6.4
ThaumicGates

1.6.4
Not Enough Keys*

1.6.4
Buildcraft Additional Pipes

1.6.4
GrowthCraft by Gwafu

1.6.4.3
Tropicraft by Cojo*

1.6.4.1
EnchatingPlusPlus

1.6.4
nuclearcontrol

1.6.4
explorercraft*

1.6.4
extrabuttons*

1.6.4.2
MineTweaker

1.6.4.3
BetterStorage

1.6.4
warpdrive

1.6.4.1
lotsoffood

1.6.4
MineFactoryReloaded

1.6.4.1
HardCoreEnderExpansion*


* = optional


RE: [Survival] Modpack voting - Chibill - 05-26-2014

Sugestions are over.... read the OP.


RE: [Survival] Modpack voting - Apuly - 05-26-2014

My vote:
Remove equivalent exchange
Add nuclear control
Disable universal macerator
Add REDio (Computercraft network controlled redstone blocks)


RE: [Survival] Modpack voting - aerodynamicbrick - 05-27-2014

My vote:
Remove equivalent exchange
Add nuclear control
Disable universal macerator
Add REDio (Computercraft network controlled redstone blocks)
Add train craft


RE: [Survival] Modpack voting - Apuly - 05-27-2014

Looking through the big list of mod suggestions by anonymous person, I've summarised everything that is in the list in the original post:

Extra Cells by Leonelf

So we'll be using that one as a vote.


RE: [Survival] Modpack voting - Apuly - 06-02-2014

Well... It seems like the 7 day voting period has passed, and thanks to the fact that it wasn't moved to off-topic, I can't blame Edev for this thread not being as successfully as I hoped... O well.

Anyways, Here are the votes:
1 Add traincraft (Trains)
2 Remove equivalent exchange
2 Add nuclear control
2 Disable universal macerator
2 Add project red
1 add redstone in motion (Frames and motors from redpower2)
3 Add extra cells (Liquid control for Applied Energystics)
2 Add REDio (Computercraft network controlled redstone blocks)
1 Add Microblocks (Microblocks from redpower 2)
0 Add Mo's food and crops. (More harvestable food)
0 Replace Applied energetics with logistic pipes

Now, since only 5 people have voted, there is a small problem, which I'm going fix the easy way, because only extra cells has enough votes to be implemented. My fix: everything with 2 votes or more gets implemented.

So here is what's going to change:
Remove equivalent exchange
Add nuclear control
Disable universal macerator
Add project red
Add extra cells
Add REDio

Theoretically, the server could run today, but at the moment of typing this thread, the person who's going to be hosting the server is either asleep, or at school.

And last, I'm going to need some help, because last time I tried to implement 'project red' into the modpack, shit wasn't working. So what I need is a download link to a working project red download... or page... or whatever. Do note that, if project red still ain't working, it's still not going to be implemented for obvious reasons.

And that was about it. Hope all of you are looking forward to the modpack, and G'bye.


RE: [Survival] Modpack voting - Chibill - 06-02-2014

I am almost done with the installer/luncher