Apologies for the lack of updates, been kinda busy, but I've also been playing Oblivion, so there's really no excuse. Regardless, I've squatted a bug that I've been struggling with. What it eventually was, was what I was thinking, but didn't really think it could be, until I debugged:
All of these should be not air, but some are, so that's the problem. So then I did this:
And then the predictable happens:
One of the reasons the update took to long is because of many hours of scratching my head about this. Gonna test this now right away and if it works, I'll start integrating it within the GUI.
EDIT: Oh I forgot to add, exporting schematics from ORE doesn't export non-inventory TileEntities at all, sadly.
Code:
-119: air
-118: air
-112: air
-105: air
-102: air
-107: air
-116: air
52: mobSpawner
25: musicBlock
33: pistonBase
29: pistonStickyBase
117: brewingStand
116: enchantmentTable
68: sign
61: furnace
54: chest
-126: air
84: jukebox
23: dispenser
-98: air
63: sign
All of these should be not air, but some are, so that's the problem. So then I did this:
And then the predictable happens:
Code:
-119: commandBlock
-118: beacon
-112: skull
-105: daylightDetector
-102: hopper
-107: comparator
-116: flowerPot
52: mobSpawner
25: musicBlock
33: pistonBase
29: pistonStickyBase
117: brewingStand
116: enchantmentTable
68: sign
61: furnace
54: chest
-126: enderChest
84: jukebox
23: dispenser
-98: dropper
63: sign
One of the reasons the update took to long is because of many hours of scratching my head about this. Gonna test this now right away and if it works, I'll start integrating it within the GUI.
EDIT: Oh I forgot to add, exporting schematics from ORE doesn't export non-inventory TileEntities at all, sadly.