Alright once more progress has occurred. We can now load up schematics into the world and save the world as schematic back again. Also I wrote a little profiler to have a look to how fast stuff goes in ms:
Up until the gap are constant times, but the remaining ones suffer greatly because of the big (61x42x59) schematic. This is how fast a player's statue would be:
Note this does not yet contain tickUpdates, which will use reflection far more extensively, yet I'm pleased with these times.
Code:
Program start 1393366106562
Parsing and linking 410
World 396
Block 149
Chunk 1
Loaded schematic 316
Set world 81
Get world 132
Saved schematic 28
Up until the gap are constant times, but the remaining ones suffer greatly because of the big (61x42x59) schematic. This is how fast a player's statue would be:
Code:
Loaded schematic 4
Loaded world 21
Get world 57
Saved schematic 2
Note this does not yet contain tickUpdates, which will use reflection far more extensively, yet I'm pleased with these times.