02-23-2014, 07:55 PM
Today I've written the function to load in a world from a byte array. I was very content to write this function, since I've been building up to this point for a while.
This function was written in one go, so I was a bit nervous to test it, but after fixing a small typo, it worked without errors. This came as a pleasant surprise to me, so I sighed relief pretty deeply. rChunkProvider is an implementation of IChunkProvider, so it will still have to be seen if tickUpdates agrees with it. But yeah, apologies if this isn't a very informative post, but I wanted to share my enthusiasm while at the same time giving you guys an update. I feel like it also helps to keep myself active on the project.
There's still quite a bit of work, but I'm finding my drive. The next steps are to do the other way around (pulling blocks and data from chunks) and the non-trivial tickUpdates (which works now, but I still need to add NextTickListEntries).
This function was written in one go, so I was a bit nervous to test it, but after fixing a small typo, it worked without errors. This came as a pleasant surprise to me, so I sighed relief pretty deeply. rChunkProvider is an implementation of IChunkProvider, so it will still have to be seen if tickUpdates agrees with it. But yeah, apologies if this isn't a very informative post, but I wanted to share my enthusiasm while at the same time giving you guys an update. I feel like it also helps to keep myself active on the project.
There's still quite a bit of work, but I'm finding my drive. The next steps are to do the other way around (pulling blocks and data from chunks) and the non-trivial tickUpdates (which works now, but I still need to add NextTickListEntries).