http://dft.ba/-86ma This links you to a vote on some redstone ideas me and the fellow ORE members came up with.
HOPE YOU LIKE THEM
-Coolt5000
HOPE YOU LIKE THEM
-Coolt5000
http://dft.ba/-86ma This links you to a vote on some redstone ideas me and the fellow ORE members came up with.
HOPE YOU LIKE THEM -Coolt5000
03-05-2014, 12:53 PM
Where did you get 100 people to vote for this?
03-05-2014, 02:40 PM
I like the idea of the downwards diode. It must be instant tho to make an actual difference. We already have 3 blocks that function exactly the same, glowstone, slabs & stairs, so why not make one of them work downwards?
03-05-2014, 07:49 PM
(03-05-2014, 02:40 PM)Nuuppanaani Wrote: so why not make one of them work downwards? It has to do with how redstone power travels up and down slopes. Now, I don't know the actual algorithms for how it's done in game, but from what I've seen, it works something like this: - For going uphill, check to see if there's redstone one block up in any direction. If there is, power it at one less strength. - For going downhill, check to see if the blocks adjacent in any direction are considered powered (redstone block, redstone torch, or a normal block that has powered redstone on it). If there is, power it at one less strength than the highest. The only reason diodes work is because of the downhill part - because glowstone, slabs and stairs count as transparent blocks, they aren't considered powered, so the downwards part of the algorithm fails. Though I think that if they're going to implement an upward diode, then the diodes themselves should have their own blocks instead of reusing already existing ones. Slightly more on topic: I voted for colored lamps and upwards diodes. I think colored lamps that would respond to power levels would be annoying to work with. I haven't really gotten into the whole comparator/analog signal business though, so I can't really speak on their usefulness. I approve of colored redstone on the condition that different colors can interact with each other. And personally, I wouldn't get a whole lot of use out of dual way repeaters, but if they work like I think they would (one block, taking a signal from either side and sending out the other), then I can't see how they would ever shut off.
04-05-2014, 05:50 PM
(03-05-2014, 12:53 PM)Xray_Doc Wrote: Where did you get 100 people to vote for this? Besides here, it's been posted on the minecraft forums, /r/redstone and again.
04-06-2014, 11:37 PM
Colored redstone that did not interact with each other would be great 1 wide tillable busses.
04-06-2014, 11:43 PM
The Colored Lamps based on Signal Strength would be amazing, The possibilities would be endless!
04-06-2014, 11:49 PM
Yeah color screens with out command blocks.,
04-07-2014, 02:57 PM
04-07-2014, 07:55 PM
04-08-2014, 04:42 PM
(04-07-2014, 07:55 PM)Iceglade Wrote:(04-07-2014, 02:57 PM)gelloe Wrote:(04-06-2014, 11:49 PM)Chibill Wrote: Yeah color screens with out command blocks., Color screens WITH command block disgust me, You need a 4500 of them just to get a 30x30 screen with 5 colors
04-08-2014, 07:44 PM
(04-08-2014, 04:42 PM)gelloe Wrote:(04-07-2014, 07:55 PM)Iceglade Wrote:(04-07-2014, 02:57 PM)gelloe Wrote:(04-06-2014, 11:49 PM)Chibill Wrote: Yeah color screens with out command blocks., But he said without!
04-08-2014, 07:47 PM
You do realize guys, you don't need to quote the person imminently on top of you and certainly not the entire thread.
04-08-2014, 08:41 PM
04-09-2014, 08:21 PM
Yeah I would definitely go with redstone lamps that change color with signal strength... That would be so insane
04-09-2014, 08:36 PM
(04-08-2014, 07:44 PM)Iceglade Wrote:(04-08-2014, 04:42 PM)gelloe Wrote:(04-07-2014, 07:55 PM)Iceglade Wrote:(04-07-2014, 02:57 PM)gelloe Wrote:(04-06-2014, 11:49 PM)Chibill Wrote: Yeah color screens with out command blocks., I know, thats why I caps'd the with |
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