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Full Version: MCsim (pre-alpha release)
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Hey guys, I'm still alive! Big Grin I was in the middle of exams, so haven't had any time to work on the sim. Now that I have no more obligations, I can continue development. Thanks for your interest guys. Smile
Smile
Just wanted to say that MCsim will cause the same buggy behaviour in instant logic as it does in Minecraft.

Here is a looped 4-bit instant adder (counter), theoretically capable of 5 Hz processing.
The inputs and outputs are at y=3.
The feedback delay is 2 ticks, which results in 5 Hz operation speed.

You can analyze each individual tick in MCsim and see which piston behaves buggy at which point.
Which is good right?
Hmm, I hoped for it to be a bugfree redstone simulator in order have at least one possibility of running reliable instant logic.
It was designed to act exactly as Minecraft does. (It uses MC to be that accurate.)
(06-23-2015, 01:39 PM)CX gamer Wrote: [ -> ]Hey guys, I'm still alive! Big Grin

Made a commit 19 days ago, so I still have hope
You could incldue an option to fix Minecraft's block-update-order-caused bugs.
Would be really cool to have at least some way of messing with some more complex instant logic.
unless you have an MC mod that fixes it. It is sort of hard...
I hate to bump but I am curious if this is still a thing.
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