03-13-2014, 05:24 AM
03-22-2014, 12:12 AM
I made a video on the simulator for those interested:
https://www.youtube.com/watch?v=6Eouiydm0r8
Best part starts at 3:09. Have a good day.
https://www.youtube.com/watch?v=6Eouiydm0r8
Best part starts at 3:09. Have a good day.
03-25-2014, 07:47 PM
Wow, looks extremely fancy!
04-04-2014, 09:03 PM
Apologies for the lack of updates, been kinda busy, but I've also been playing Oblivion, so there's really no excuse. Regardless, I've squatted a bug that I've been struggling with. What it eventually was, was what I was thinking, but didn't really think it could be, until I debugged:
All of these should be not air, but some are, so that's the problem. So then I did this:
And then the predictable happens:
One of the reasons the update took to long is because of many hours of scratching my head about this. Gonna test this now right away and if it works, I'll start integrating it within the GUI.
EDIT: Oh I forgot to add, exporting schematics from ORE doesn't export non-inventory TileEntities at all, sadly.
Code:
-119: air
-118: air
-112: air
-105: air
-102: air
-107: air
-116: air
52: mobSpawner
25: musicBlock
33: pistonBase
29: pistonStickyBase
117: brewingStand
116: enchantmentTable
68: sign
61: furnace
54: chest
-126: air
84: jukebox
23: dispenser
-98: air
63: sign
All of these should be not air, but some are, so that's the problem. So then I did this:
And then the predictable happens:
Code:
-119: commandBlock
-118: beacon
-112: skull
-105: daylightDetector
-102: hopper
-107: comparator
-116: flowerPot
52: mobSpawner
25: musicBlock
33: pistonBase
29: pistonStickyBase
117: brewingStand
116: enchantmentTable
68: sign
61: furnace
54: chest
-126: enderChest
84: jukebox
23: dispenser
-98: dropper
63: sign
One of the reasons the update took to long is because of many hours of scratching my head about this. Gonna test this now right away and if it works, I'll start integrating it within the GUI.
EDIT: Oh I forgot to add, exporting schematics from ORE doesn't export non-inventory TileEntities at all, sadly.
04-04-2014, 10:00 PM
^ I very nearly died laughing
04-04-2014, 11:20 PM
Oh to follow up, TileEntities do work now:
Ignore the graphical glitch in the middle image now. After I refactor it a bit to work with multiple worlds, I can integrate it into the GUI and have it working there (though you can't edit blocks there yet, and you need to have a block update to get it started, but it should be soon enough).
EDIT: Alright the refactoring is done. Which means all I will be doing until release is merging the GUI with the Simulator and providing some basic editing functionality (because nothing will happen otherwise).
Ignore the graphical glitch in the middle image now. After I refactor it a bit to work with multiple worlds, I can integrate it into the GUI and have it working there (though you can't edit blocks there yet, and you need to have a block update to get it started, but it should be soon enough).
EDIT: Alright the refactoring is done. Which means all I will be doing until release is merging the GUI with the Simulator and providing some basic editing functionality (because nothing will happen otherwise).
04-05-2014, 03:20 AM
Looking good.
04-11-2014, 12:44 AM
It is time!
This version will let you simulate everything besides entities: those aren't implemented yet so their behavior is undefined. There are a couple graphical issues because there are still a lot of leftovers from 3 year old crap code, so ignore those. Oh and I've also started calling it "Redstone lab", since there's plenty of "Redstone Simulator"'s and I don't want my name in the title.
One last note on this GUI: it's very rushed to get a functional prototype out. I'd like to hear if it works for you guys.
After downloading, please do read the readme.
Download link:
https://www.dropbox.com/s/uli6qttj35d17r...%20lab.zip
Apologies for the awkward compression format.
04-11-2014, 01:08 AM
Zips are not awkward .rar is an awkward one.
04-11-2014, 01:11 AM
.tar.gz FTW! So, I have to have a schematic to load?