04-05-2015, 10:37 PM
(04-05-2015, 06:34 PM)LordDecapo Wrote:(03-31-2015, 04:36 PM)slugdude Wrote:(03-31-2015, 03:10 PM)MagicalGentleman Wrote: 1.8 is coming soon ...
Will you be continuing your work?
Yes
If anyone wants to help me that would be great since the switches still need to be built. The next thing I need is some write-once memory. I made a change or to to how addressing will work but nothing major. I need a memory bank that will:
1. Write 8 bits of data in the next available slot
2. When it receives 6 bits of data in a different input, it will search for a byte of memory that has those 6 bits in the first 6 bits of it, then output the last 2 bits of that byte.
I have a tilable version of this same hardware, will have to show you where. Or u can modify Tuchis Cache to hold data via address rather then shifting.
also the way my CPU now connects to a network it's paged based, so every 16ticks you can send 64bits.
makes it good for being able to send instructions to 1 CPU to another and make slaves run smaller functions (that could fit in the Instriction Cache). Will make Pokémon fun to play over a network cause u will only need 1 packet per turn. What is the best way that you think I can send page data via ur network? Will I have to spit it up into multiple smaller packets?
64 bits = 8 bytes
intOREnet packet = 4 bytes o' data
Therefore it could be split over 2 packets.