02-18-2015, 07:13 PM
it will be used to track a multitude of inputs and compare them to give an output. i will be using it however for an automated defense system. it will work by tracking the movements of the intruders. example: if someone steps on a pressure plate thats input one, two inputs will be required to deteremine direction (the reason i need to use permutations) if i have two inputs labeled one and two one being on the left and two being on the right. in order to deteremine direction if one is tripped then two (1,2) the person is moving right then the opposite (2,1) they are moving left. if three inputs are used position can be triangulated. thats what is going to be used for for now. but once i refine it (with some help) i want to create smart games like player vs computer chess or a interactive adventure map (like a video game). and if i can manage to make a programmable one i can (when i get MC for pc) share it with other so they can create their own ideas. the biggest idea i had was: i can use it to control survival map to keep certain areas controlled like farming, lights, spawners, traps, doors, secert areas, and automated defence. (but that will be a pc server project) but the limits with it are endless. i just need the permtutaion decoders smaller inorder to be compact for particle use. that was a little winded.