02-17-2015, 11:52 AM
ok here is my problem
my "decoders" are huge 10 wide 7 deep and 6 tall and they are not stackable. they work by using
t flip flops in series that hold the next one on till the pervious one it turned on. this makes it so a certain permutation is required. im using a three input system. there are 12 permutaions therefor i need 12 decoders. i want a 90 input system that would require 117480 decoders that just for the permutations of combining three of each input out of 90. then i would need decoders for two inputs thats another 4005 decoders and well even thats way to much. its important i use the permutations because if someone steps on a pressure plate then another the machine (as you seem to call it) needs to know which direction. so input 1 then input 2 or was it input 2 then input 1. so the permutatutions are (1,2) or (2,1) i need a smaller component that can detect which permutation was used. my decoders can only detect one so i need a decoder for each permutation.
even a 5 input system would reqiure 80 decoders. and im currently designing it but some decoders will be in unloaded chucks. (redstone repeats and compartators dont freeze in unloaded chucks like on pc unless thats been fixed) but if i do get MC for PC ill want to transfer the machine.
problem two: i just dont feel like its quite right. i mean my design is simple i was wondering what could be added to make it more complex and adaptive. i made a very efficient timer wanted to use it to deteremine speed of the intruder. but that would require a seperate module to interpert that data. and i have yet to come up with any solution.
notes: on the 90 input system these will be the inputs sunload detector, rain detector (got design form youtube), trip wire, pressure plates, blast detection (can show diagram), and a few proximity sensors.
outputs: note block and lamps for indication of intruders and where they are, pistions to seal door ways, tnt (for outside detections), despensers, and fall traps. as well as any suggetions.
basically the problem is size. also i dont really know a lot of computer science lingo so try to either explain or hyperlink the term to a website that explains it. (or i can just google it) i also feel that telling you how i work out redstone would be helpful.
i see redstone as this: if i want something on it will need a signal, and if i want a order i have to find the correct pattern of on/off weather they are in parrallel, series. or series parallel. i just tell myself what i want and formulate a input system, then a curciut or compnent that allows my output control the way i need it. (hope that makes since). and tahnks for your help.
my "decoders" are huge 10 wide 7 deep and 6 tall and they are not stackable. they work by using
t flip flops in series that hold the next one on till the pervious one it turned on. this makes it so a certain permutation is required. im using a three input system. there are 12 permutaions therefor i need 12 decoders. i want a 90 input system that would require 117480 decoders that just for the permutations of combining three of each input out of 90. then i would need decoders for two inputs thats another 4005 decoders and well even thats way to much. its important i use the permutations because if someone steps on a pressure plate then another the machine (as you seem to call it) needs to know which direction. so input 1 then input 2 or was it input 2 then input 1. so the permutatutions are (1,2) or (2,1) i need a smaller component that can detect which permutation was used. my decoders can only detect one so i need a decoder for each permutation.
even a 5 input system would reqiure 80 decoders. and im currently designing it but some decoders will be in unloaded chucks. (redstone repeats and compartators dont freeze in unloaded chucks like on pc unless thats been fixed) but if i do get MC for PC ill want to transfer the machine.
problem two: i just dont feel like its quite right. i mean my design is simple i was wondering what could be added to make it more complex and adaptive. i made a very efficient timer wanted to use it to deteremine speed of the intruder. but that would require a seperate module to interpert that data. and i have yet to come up with any solution.
notes: on the 90 input system these will be the inputs sunload detector, rain detector (got design form youtube), trip wire, pressure plates, blast detection (can show diagram), and a few proximity sensors.
outputs: note block and lamps for indication of intruders and where they are, pistions to seal door ways, tnt (for outside detections), despensers, and fall traps. as well as any suggetions.
basically the problem is size. also i dont really know a lot of computer science lingo so try to either explain or hyperlink the term to a website that explains it. (or i can just google it) i also feel that telling you how i work out redstone would be helpful.
i see redstone as this: if i want something on it will need a signal, and if i want a order i have to find the correct pattern of on/off weather they are in parrallel, series. or series parallel. i just tell myself what i want and formulate a input system, then a curciut or compnent that allows my output control the way i need it. (hope that makes since). and tahnks for your help.