02-09-2015, 11:30 PM
(02-09-2015, 11:11 PM)GISED_Link Wrote: Is there a map of the server ? For knowing if I'm lucky enough to be connected one day, too
There is a copy of the map at spawn on my plot showing all the plots I have permission to build on. I will add wires and switches to it upon completion of each wire/switch.
A little more info about switches and hubs:
A switch has 4 maximum connection to other switches or hubs. They will be interconnected around the map, and if one is unavailable they will attempt to route around the issue. Due to this, packets may not arrive in the order they are sent in if a packet is sent and routed around a longer route due to an unloaded switch, then a second packet is sent straight afterwards, but this time someone has logged on and the previously unavailable switch becomes availible, and the second packet is sent down a faster route to the destination, it may arrive before the first packet does. This is why packets must have numbers, so that they can be stitched together by the receiving device. This may be done at hubs but I haven't decided yet.
Hubs are very similar to switches. They have 4 maximum connection. One of them must be to a nearby switch within render distance. The other three are available to be connected to devices like CPUs or messaging systems, servers whatever. Hubs have no RLCD since all the things they directly interact with are nearby. All those who want to be connected will have a switch and hub placed on their plots. I have the base components to build these but are not fully assembled yet.
A final question for the staff:
If someone connects an 'innapropriate device' to the network, I.e. a comparator clock, or a packet generator that is causing lag and damage, do I have the right to disconnect (not delete) it?