08-27-2014, 09:51 PM
My problem with modsauce is the bizzare mix of mods and then a pretty hard cap capability wise (that's pretty easy to hit).
It seems like modsauce is confused and doesn't know if it wants to be magic or tech or adventury magicy tech stuff so it goes FUCK IT HARDCORE TECH AND MAGIX RPGZ which is super awkward so it misses a bunch of the best mods on either side of the spectrum.
How much adventuring/exploring could be done anyway in a modpack before you feel the need to set down, build insane shit and go nuts?
Building > Exploring server longevity wise.
Also, I for one wouldn't touch half of those mods because they're a tedius magical grind.
TL;DR Modsauce is missing key mods on either side of the spectrun and creates wishy-washy combination of the two (three?) that isn't nearly as good.
It seems like modsauce is confused and doesn't know if it wants to be magic or tech or adventury magicy tech stuff so it goes FUCK IT HARDCORE TECH AND MAGIX RPGZ which is super awkward so it misses a bunch of the best mods on either side of the spectrum.
How much adventuring/exploring could be done anyway in a modpack before you feel the need to set down, build insane shit and go nuts?
Building > Exploring server longevity wise.
Also, I for one wouldn't touch half of those mods because they're a tedius magical grind.
TL;DR Modsauce is missing key mods on either side of the spectrun and creates wishy-washy combination of the two (three?) that isn't nearly as good.