05-08-2014, 07:51 PM
(This post was last modified: 05-08-2014, 07:59 PM by redstonewarrior.)
Indexing from 1 to avoid a clock signal is punishable by death. Don't avoiding best practices, learn why they're called "best practices."
There's a thick line between computercraft and vanilla minecraft; we've preferred the latter. All components only add things marginally; whereas command blocks change redstone almost entirely. More importantly, it violates the spacial rules that we love so much.
I wouldn't think of it as more powerful. With these mechanics, it's a different world. Redstone isn't like real life; "more powerful" is when I write a mod to simulate computers in verilog and make redstone I/O. Change in minecraft is the set of modifications Mojang writes.There never was a limit to this abstraction, so we kept to what was the most interesting; our simple spacial redstone mechanics.
If Mojang sanctified computercraft, we'd still be using redstone as we are now. We embrace new elements that make things more interesting, but we like to keep the fundamentals. This is because the fundamentals are the things we enjoy about redstone.
We enjoy certain things they've made, not for the the sake of controlling the vanilla minecraft environment, but for the sake of entertainment. "More powerful" doesn't even come into play. Building a computer, multiplier, or divider in spacial redstone is fun; throwing together a few command blocks in a simple pattern and handing off work to some built-in methods is not. Through some painful tests, we've concluded that we can easily adopt command blocks (we're fairly good with multiple forms of logic), and that we just dislike them.
I think you're making some bad assumptions about our motivations.
There's a thick line between computercraft and vanilla minecraft; we've preferred the latter. All components only add things marginally; whereas command blocks change redstone almost entirely. More importantly, it violates the spacial rules that we love so much.
I wouldn't think of it as more powerful. With these mechanics, it's a different world. Redstone isn't like real life; "more powerful" is when I write a mod to simulate computers in verilog and make redstone I/O. Change in minecraft is the set of modifications Mojang writes.There never was a limit to this abstraction, so we kept to what was the most interesting; our simple spacial redstone mechanics.
If Mojang sanctified computercraft, we'd still be using redstone as we are now. We embrace new elements that make things more interesting, but we like to keep the fundamentals. This is because the fundamentals are the things we enjoy about redstone.
We enjoy certain things they've made, not for the the sake of controlling the vanilla minecraft environment, but for the sake of entertainment. "More powerful" doesn't even come into play. Building a computer, multiplier, or divider in spacial redstone is fun; throwing together a few command blocks in a simple pattern and handing off work to some built-in methods is not. Through some painful tests, we've concluded that we can easily adopt command blocks (we're fairly good with multiple forms of logic), and that we just dislike them.
I think you're making some bad assumptions about our motivations.