12-24-2013, 10:20 PM
(This post was last modified: 12-24-2013, 10:22 PM by WrytXander.)
(12-24-2013, 08:59 PM)xdot Wrote:(12-24-2013, 05:40 PM)WrytXander Wrote: So basically the language I am looking for easy to run cross devices, and support good grapgic libraries
C++ - It can be compiled for virtually all platforms out there and there are literally a billion C++ graphics libraries. For instance, SDL (low level cross-platform windowing and input), GLFW, COGL (Object-oriented wrapper around OpenGL), GLM (Linear math library), Ogre (open source game engine) e.t.c. Of course, you could always use the plain low-level OpenGL API (or DirectX - eww).
(12-24-2013, 05:40 PM)WrytXander Wrote: Btw, I would like to learn all these stuff about Networking (sockets and what not) but I have no idea what they are and in which language they are used. What do you use for your networking-tool or apps?
The actual socket interface and implementation is (usually) written in C. However, most languages provide (thin) wrappers around those functions - e.g. Python's "socket" module. I'd recommend Beej's Guide to Network Programming as it covers almost every aspect of it.
Thanks for the great reply, +1 Appreciation points :)
(12-24-2013, 07:42 PM)Chibill Wrote: C# uses Microsoft .net framework Aft so yes you could compile it to different OSs but its a hassle.
C++ you would need a cross-compiler. And java you just need the Compiler in the SDK and eclipse or your IDE of chose
Also there is OpenGL for C++ it was made for C++ before beig ported to java.
Yay, thank you! I use NetBeans for Java, but maybe there are better ines out there that I am not aware of! What is your chose of IDE? (For Java, and Python if you use a 3rd party one :) )
And thanks Aft! :)