07-16-2013, 09:46 AM
Hello everyone,
Due to my project a.t.m., i need a branching system. No worries, right? Well, not quite. You see, ever since i've been working with redstone, i used the following flags:
IF (ALU Output < 0) {Branch}
IF (ALU Output == 0) {Branch}
IF (ALU Output > 0) {Branch}
However, i've seen a lot of branching system nowadays that are using this system:
IF (A< B) {Branch}
IF (A == B) {Branch}
IF (A > B) {Branch}
Which one is, by your choice, the best to implement? I'll assume b.t.w. that i'll need a comparator for option nr.2.
Due to my project a.t.m., i need a branching system. No worries, right? Well, not quite. You see, ever since i've been working with redstone, i used the following flags:
IF (ALU Output < 0) {Branch}
IF (ALU Output == 0) {Branch}
IF (ALU Output > 0) {Branch}
However, i've seen a lot of branching system nowadays that are using this system:
IF (A< B) {Branch}
IF (A == B) {Branch}
IF (A > B) {Branch}
Which one is, by your choice, the best to implement? I'll assume b.t.w. that i'll need a comparator for option nr.2.
Why do i keep coming back? No idea.