Home
Members
Team
Help
Search
The ORE MyBB forums are being retired. Please use the
new discussion board
.
View more information regarding the migration
.
Home
Members
Help
Search
Forums - Open Redstone Engineers
Off-Topic
Programming
« Previous
1
2
3
4
5
…
8
Next »
Sethbling live running genetic algorithms
Forums - Open Redstone Engineers
Off-Topic
Programming
« Previous
1
2
3
4
5
…
8
Next »
Sethbling live running genetic algorithms
Forums - Open Redstone Engineers
Off-Topic
Programming
« Previous
1
2
3
4
5
…
8
Next »
Sethbling live running genetic algorithms
Sethbling live running genetic algorithms
jxu
Offline
RDF BoomORE
Posts:
626
Threads:
55
Joined:
Feb 2014
Reputation:
9
#1
06-16-2015, 01:22 AM
Teaching a computer program to play mario with genetic algorithms http://www.twitch.tv/sethbling
CX gamer
Offline
Member
Posts:
114
Threads:
1
Joined:
Apr 2013
Reputation:
4
#2
06-24-2015, 12:20 PM
I don't understand why he lets it run at real speed instead of speeding it up. SNES emulation can go really fast if he wants.
On the same topic,
playfun
is an algorithm that likes increasing values.
«
Next Oldest
|
Next Newest
»
Users browsing this thread: 1 Guest(s)
View a Printable Version
Subscribe to this thread
Forum Jump:
Private Messages
User Control Panel
Who's Online
Search
Forum Home
Announcements
-- Announcements
ORE General
-- Introductions
-- Build Discussion
-- School Discussion
-- Projects & Inventions
---- In Progress
---- Completed Projects
---- Custom Map making
-- Tutorials
---- Fundamental Tutorials
---- Advanced Tutorials
------ Devices
------ Concepts
Moderation
-- Build Server Applications
---- Build Server Applications (New or Unapproved)
---- Approved For Trial
---- Completed Applications
---- Aged Applications
-- Major Petitions
-- Minor Petitions
-- Incidents
---- Incident Reports
---- Ban Appeals
Off-Topic
-- Off-Topic Discussion
---- Shenanigans
------ Legends
-- Programming
-- General computing and engineering
Linear Mode
Threaded Mode