10-16-2019, 06:40 AM
Minecraft name:
Neuralsim.
What do you like the most about redstone?:
That it's possible to build a Turing complete machine using it.
What's a thing you have made which demonstrates redstone knowledge?:
I designed and built a game called Stomp-A-Mole
What does the thing do?:
It features a 17x17 game board with 3 x 3 modules of heads (on armor stands) operated by upwards-pistons. To score a point the player must run over a pressure plate. I got the board layout from Mumbo Jumbo, but his system is designed for the player to actually mine the "heads", so I had to design all the wiring myself. I use a shulker box RNG with a standard redcoder to select the head to pop up.
For scoring I designed my own decimal coder due to server restraints where I play (skyblock, hoppers are limited to 50 per-island). I found that most of the online examples used hoppers, so to avoid using any hoppers I designed it with a 4-dropper-chain, and combined that with an AND gate to give a signal when a score of 10 is reached, and to trigger the scoring dropper to flush all the shovels to the secondary dropper. I then created a simple coder to light a lamp when each point is scored, except for point 10, which triggers an automatic win.
My initial build of the dropper-chain scoring system was ugly, so I compacted it down a fair amount, and it's now able to fit in about a 5x3x8 space. It will probably still look ugly to you veterans but I'm pretty happy with it. :>
The game is time-trialed, so for the timer I used a long repeater chain including a short-circuit mechanism that will stop the timer mid-game if necessary.
Images of the systems described above are in the links below.
Image/s and/or video/s of the device, from imgur.com or youtube.com:
https://imgur.com/a/g7dkbfX
https://imgur.com/a/Gq9VrMb
https://imgur.com/a/5bAxfoZ
What do you plan on making for your build trial?:
I thought I'd take a whack at designing a compact PGA.
If I eventually get build access, I plan on making a redstone puzzle/builder game for the purpose of teaching redstone concepts in general, from the most basic concepts, all the way up to advance computational logic.
Do you agree with the rules?:
Very much so. My wife and I got a nice chuckle from the use of the word, "excessive."
Neuralsim.
What do you like the most about redstone?:
That it's possible to build a Turing complete machine using it.
What's a thing you have made which demonstrates redstone knowledge?:
I designed and built a game called Stomp-A-Mole
What does the thing do?:
It features a 17x17 game board with 3 x 3 modules of heads (on armor stands) operated by upwards-pistons. To score a point the player must run over a pressure plate. I got the board layout from Mumbo Jumbo, but his system is designed for the player to actually mine the "heads", so I had to design all the wiring myself. I use a shulker box RNG with a standard redcoder to select the head to pop up.
For scoring I designed my own decimal coder due to server restraints where I play (skyblock, hoppers are limited to 50 per-island). I found that most of the online examples used hoppers, so to avoid using any hoppers I designed it with a 4-dropper-chain, and combined that with an AND gate to give a signal when a score of 10 is reached, and to trigger the scoring dropper to flush all the shovels to the secondary dropper. I then created a simple coder to light a lamp when each point is scored, except for point 10, which triggers an automatic win.
My initial build of the dropper-chain scoring system was ugly, so I compacted it down a fair amount, and it's now able to fit in about a 5x3x8 space. It will probably still look ugly to you veterans but I'm pretty happy with it. :>
The game is time-trialed, so for the timer I used a long repeater chain including a short-circuit mechanism that will stop the timer mid-game if necessary.
Images of the systems described above are in the links below.
Image/s and/or video/s of the device, from imgur.com or youtube.com:
https://imgur.com/a/g7dkbfX
https://imgur.com/a/Gq9VrMb
https://imgur.com/a/5bAxfoZ
What do you plan on making for your build trial?:
I thought I'd take a whack at designing a compact PGA.
If I eventually get build access, I plan on making a redstone puzzle/builder game for the purpose of teaching redstone concepts in general, from the most basic concepts, all the way up to advance computational logic.
Do you agree with the rules?:
Very much so. My wife and I got a nice chuckle from the use of the word, "excessive."