10-29-2018, 02:47 PM
Type: General
Change Petitioned For: adding survival again for 1.13.2
Reasons for change: long time without survival, so need something to take of the mind u know.
some notes:
- "we" would like to have people close to spawn. I think we managed griefing to a good minimum last time that, going far away from spawn should not be necessary because of that. Having a limited world size is bad for getting good resources from more interesting biomes. And if some people do build far outward, i'll happily make a nether hub.
- I still feel that the first time i joined survival that because of the long duration, i had the time to make a better base. Sure there were inactive times in survival, but that did not stop some from making new bases. We went for automatic storage, a crazy garden, and almost enough redstone to build a cpu in survival. But because of the short duration (< 1 to 1,5 months) of the past times we had survival it feels to me people want to just rush it and don't play to minecraft's strengths. (I am probs very active but i build very slowly and big in scale :p)
- I do not think that amplified was as successful as everyone hoped it would be. Besides that, maybe it is a good idea to have smaller biomes?
I still want to first look how much interest there is. So vote and tell what you would want for a good season this time.
Change Petitioned For: adding survival again for 1.13.2
Reasons for change: long time without survival, so need something to take of the mind u know.
some notes:
- "we" would like to have people close to spawn. I think we managed griefing to a good minimum last time that, going far away from spawn should not be necessary because of that. Having a limited world size is bad for getting good resources from more interesting biomes. And if some people do build far outward, i'll happily make a nether hub.
- I still feel that the first time i joined survival that because of the long duration, i had the time to make a better base. Sure there were inactive times in survival, but that did not stop some from making new bases. We went for automatic storage, a crazy garden, and almost enough redstone to build a cpu in survival. But because of the short duration (< 1 to 1,5 months) of the past times we had survival it feels to me people want to just rush it and don't play to minecraft's strengths. (I am probs very active but i build very slowly and big in scale :p)
- I do not think that amplified was as successful as everyone hoped it would be. Besides that, maybe it is a good idea to have smaller biomes?
I still want to first look how much interest there is. So vote and tell what you would want for a good season this time.
Don't thank me, thank my coffee machine