11-08-2013, 11:37 PM
(11-08-2013, 03:55 PM)DJ8X Wrote: Whenever you are moving something with WorldEdit, it's possible that extended pistons will break. The best thing to do would be to make sure most/all of the pistons are retracted before making a worldedit.
Thats the thing tho, they were not extended at all ._. and I was even savin and reading bits from it, lol. I guess the pistons decided to leave ._.
Although it happens with hand placed pistons for me too