100% agree with zeta here, if you're there to play/grind to an endgame, then don't go for technical packs. However, a lot of the community are engineers that know how to (and want to) innovate with something and build more on top of it, not follow a particular progression that the game gives you. That is why the original game was so attractive; that is why we have things like SciCraft, HermitCraft, Mindcrack, the big communities that create awesome things, mostly using the vanilla game. People love to take what is (or was once) a simple game and build with it, whether that be with logic, mechanics, or aesthetics.
For me personally, I can do a lot with Project Red / Open Computers / Ender IO; I had an unfinished project on last modded (when I actually had time) to make a completely automated base, mostly writing my own custom software to control and maintain the infrastructure. My current goal is to make something that takes those foundational principles to the extreme - an environment with a nothing block, a something block, and a script engine that lets you do whatever you want.
Of course, focusing solely on those principles will alienate many people who don't think in that way. I'm not completely sure where the general ORE community stands, but I'd like to believe that most of us are here not only because we had the discipline and desire to learn about the things we teach, but also the desire to research, to try new things and make something new from something old.
I've seen a lot of great innovations come out of this place, and I think there's a lot more to be found in technical modpacks and survival in general. Unfortunately, I have seen most of our survival servers become all about the grind, with most people losing enthusiasm once the endgame is reached, time and time again. I have never seen it that way; there is always something new, some limit that hasn't been pushed, with tech. For me, that was my automated modded base; I wanted to create something that I've never seen created before. Some of the players finished the progression after spending multiple hours each day working on it, trying to reach it as quickly as possible - what is the point in that; do you really get enjoyment out of that?
I would hope that at least some of you feel the same way; otherwise, there's not much point in me writing this entire thing. The point is, really consider why you want a survival (+modded) map. If we're going to make one, I want it to last a long time, not 3 months and then die after everyone has maxed out their gear. IMO with a fixed progression, there's always going to be some hard limit somewhere, but packs with more technical abilities offer more creative opportunity that could have much more potential enjoyment.
For me personally, I can do a lot with Project Red / Open Computers / Ender IO; I had an unfinished project on last modded (when I actually had time) to make a completely automated base, mostly writing my own custom software to control and maintain the infrastructure. My current goal is to make something that takes those foundational principles to the extreme - an environment with a nothing block, a something block, and a script engine that lets you do whatever you want.
Of course, focusing solely on those principles will alienate many people who don't think in that way. I'm not completely sure where the general ORE community stands, but I'd like to believe that most of us are here not only because we had the discipline and desire to learn about the things we teach, but also the desire to research, to try new things and make something new from something old.
I've seen a lot of great innovations come out of this place, and I think there's a lot more to be found in technical modpacks and survival in general. Unfortunately, I have seen most of our survival servers become all about the grind, with most people losing enthusiasm once the endgame is reached, time and time again. I have never seen it that way; there is always something new, some limit that hasn't been pushed, with tech. For me, that was my automated modded base; I wanted to create something that I've never seen created before. Some of the players finished the progression after spending multiple hours each day working on it, trying to reach it as quickly as possible - what is the point in that; do you really get enjoyment out of that?
I would hope that at least some of you feel the same way; otherwise, there's not much point in me writing this entire thing. The point is, really consider why you want a survival (+modded) map. If we're going to make one, I want it to last a long time, not 3 months and then die after everyone has maxed out their gear. IMO with a fixed progression, there's always going to be some hard limit somewhere, but packs with more technical abilities offer more creative opportunity that could have much more potential enjoyment.
I'M BAAAAAAACK!