06-23-2018, 11:07 PM
(06-02-2018, 08:23 AM)Leaf26 Wrote: quick update -
I found out shulkers are disabled in the overworld, which is frustrating for item data.
here's a more tileable version of the hex item memory from earlier on reddit - https://imgur.com/a/DT18m07
I was working out a potion sorting method to bump it from hex to a more continuous 27bit per shulker to aim for 1024bit sectors, but I also need to sleep more.
Thought of potion sorting before, basically differentiating water bottles in addition to stackable and unstackable items. That would be trinary, base 3. Could hope for base 4 so that conversion to binary and analog would be easier. For base 2, my current system is already working, someone's just got to make it x27. And x27*n chests/minecart with chests. Or what's your opinion?
Atm I work on analog delay line RAM/registers. Can't decide on an optimal method of specifying the length of a memory read op, yet alone the length of a file on disk. Guess the latter would require an index?