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Item memory storage breakthrough - Printable Version

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Item memory storage breakthrough - EmpirerBAD - 05-29-2018

Such high-tech!

Non-volatile data storage based on detecting stackable vs non-stackable items in chest inventory. Fully working model.

Specs:
Capacity 27 bit.
Write single binary string, max 1b/0.4s.
Read full content, constant 1b/0.4s, optional pause.
Erase all and sort items, optional pause/stop.
I/O are modulations of signal strength and -length, more on that in the world download.
Multiple devices tileable sideways, effective 4 block width per device.

World download (transparent model with user guide signs included):
https://www.dropbox.com/s/lpueukqcywszedh/item%20memory%20baslak98%202.zip?dl=0

Here shown to the right of experimental analog delay line RAM.
[Image: rUbC2M2.png]

Transparent model.
[Image: 6dXT5YD.png]

Operation instructions.
[Image: Qk3c4I6.png]

Very tileable. Much parallell.
[Image: HK88PlL.png]

EmpirerBAD©


RE: Item memory storage breakthrough - EEVV - 05-30-2018

finally someone does it, nice


RE: Item memory storage breakthrough - EmpirerBAD - 05-30-2018

(05-30-2018, 03:07 PM)EEVV Wrote: finally someone does it, nice

ikr Wink


RE: Item memory storage breakthrough - zSwifty - 05-30-2018

have you got a plot on the server? this is great


RE: Item memory storage breakthrough - EmpirerBAD - 05-30-2018

(05-30-2018, 03:12 PM)Billcharl Wrote: have you got a plot on the server? this is great


Nope. heard item flow is disabled on the server? I’m just designing for myself so reddit is enough. Too bad the cross plot interenet stuff failed and isn’t allowed anymore, that’s the only point of multiplayer advanced redstone imo. Perhaps if we invented more compact machines there wouldn’t be so much lag/chunk loading etc. Also I wish for a non-superflat redstone server.


RE: Item memory storage breakthrough - Chibill - 05-30-2018

Very interesting. As one of the pioneers in item based memory I say very nice! *Shakes hand*

Only thing disabled is water flow. Hoppers still work fine.

Granted my memory was based around storing numbers in minecarts with items,


RE: Item memory storage breakthrough - Leaf26 - 06-02-2018

quick update -

I found out shulkers are disabled in the overworld, which is frustrating for item data.

here's a more tileable version of the hex item memory from earlier on reddit - https://imgur.com/a/DT18m07

I was working out a potion sorting method to bump it from hex to a more continuous 27bit per shulker to aim for 1024bit sectors, but I also need to sleep more.


RE: Item memory storage breakthrough - Empirer_BAD - 06-23-2018

(06-02-2018, 08:23 AM)Leaf26 Wrote: quick update -

I found out shulkers are disabled in the overworld, which is frustrating for item data.

here's a more tileable version of the hex item memory from earlier on reddit - https://imgur.com/a/DT18m07

I was working out a potion sorting method to bump it from hex to a more continuous 27bit per shulker to aim for 1024bit sectors, but I also need to sleep more.

Thought of potion sorting before, basically differentiating water bottles in addition to stackable and unstackable items. That would be trinary, base 3. Could hope for base 4 so that conversion to binary and analog would be easier. For base 2, my current system is already working, someone's just got to make it x27. And x27*n chests/minecart with chests. Or what's your opinion?

Atm I work on analog delay line RAM/registers. Can't decide on an optimal method of specifying the length of a memory read op, yet alone the length of a file on disk. Guess the latter would require an index?


RE: Item memory storage breakthrough - baslak98 - 07-22-2018

(06-02-2018, 08:23 AM)Leaf26 Wrote: quick update -

I found out shulkers are disabled in the overworld, which is frustrating for item data.

here's a more tileable version of the hex item memory from earlier on reddit - https://imgur.com/a/DT18m07

I was working out a potion sorting method to bump it from hex to a more continuous 27bit per shulker to aim for 1024bit sectors, but I also need to sleep more.

(EmpirerBAD here)

Finally completed the browse/read/delete/sort/write core of my 729 bit shulker item memory, now the logic board remains. Looks like a nuclear reactorTongue

https://imgur.com/gallery/jOBtc63

tldr:
[Image: ZgAKEWr.png]