01-27-2018, 03:43 PM
Oh. You want to see arithmetic. I have a vertical adder I'm working on compacting, so when I'm done with that, I'll add that to the application. I'm also working on a comparator design for attempting at designing a not so 3d game with redstone using a similar method to that of what early versions of Doom and Wolfenstein 3D used, but instead of ray tracing and vectors and all that other jazz I don't understand yet, it will use the distance of walls from the player in coordinates to draw lines. The player, however, can only face 4 directions. Right now I'm a bit stuck trying to figure out how exactly I render the line sizes and I'm thinking about using fibonacci numbers to do the proportions and such and having a corner map which tells the machine which vertical lines to draw and how big. I will also have a 2d collision map that disallows me from walking through walls. The only reason I didn't show that is mainly because I have no working prototypes yet as I haven't had a lot of time recently.