02-09-2015, 03:32 AM
Semi Off Topic post: Something relevant and something that should be common knowledge.
Rising and Falling Signal Strength Detector
This will be used to trigger whether the memory gets bumped forward or back, yellow will pulse when the signal increases and orange will pulse when it decreases. hopper contains 1 stackable item.
Something to remember. You don't always need a container to hard code a SS value.
You can pull a signal from a container through a block that is powered as long as its' value isn't 15.
But you can run a power of 15 over a hopper without crossing.
locking a repeater with a comparator will not produce the normal Bar across a repeater but it will still lock it with a value as little as 1.
Using signal manipulation you can greatly reduce lag for piston trains by changing it from an on/off 1 tick pulse to an alternating 14/15 pulse, so only the end wires will flash, this also makes it easy to carry by inverting.
And just to jump back on topic, my favorite character on my rom is...
Rising and Falling Signal Strength Detector
This will be used to trigger whether the memory gets bumped forward or back, yellow will pulse when the signal increases and orange will pulse when it decreases. hopper contains 1 stackable item.
Something to remember. You don't always need a container to hard code a SS value.
You can pull a signal from a container through a block that is powered as long as its' value isn't 15.
But you can run a power of 15 over a hopper without crossing.
locking a repeater with a comparator will not produce the normal Bar across a repeater but it will still lock it with a value as little as 1.
Using signal manipulation you can greatly reduce lag for piston trains by changing it from an on/off 1 tick pulse to an alternating 14/15 pulse, so only the end wires will flash, this also makes it easy to carry by inverting.
And just to jump back on topic, my favorite character on my rom is...