03-20-2014, 05:06 AM
(This post was last modified: 03-20-2014, 05:52 AM by veloxsouth.)
Please, keep in mind there is always an issue with similar choices in a poll. Two similar options can split the vote, leaving one lone option to win despite being unpopular. So I'm voting for both inaction or a combining of the servers.
Personally, I feel that there is no need to have two staff populations
My response to the discussion so far:
If they are entrusted to keep order, they should be able to do so wherever needed. Why enable a possible situation where the only staff online are powerless on build where they could have been helpful? Consider that a person caught spamming on school could get banned from school then immediately connect to build and torture the builders, and there's nothing that the lone school-staff could do.
If you are trying to test the waters with a new staff member, why should the students have to deal with a possibly poor staff member any more than builders do? Just give them lesser tools, like removing any ban hammer over a day long, with the authority to use them on both servers.
The rules are the same for both servers (pretty much just don't be a dick), so why make them two different jurisdictions?
My proposal:
The common complaint seems to be that students are alienated and that it's difficult to contact staff when needed. If any staff or teachers are on, they are likely only on build. So let's attack this directly where possible.
-Get more staff for better overall coverage.
-Make it easy for staff to see problems(or problem players) themselves, and easy for staff and teachers to be seen so that students don't have to log in to a different server to request a lesson or to kick a griefer.
permanently bridging chat between build and school, or simply putting everyone on the same server with different permissions for staff, builders, teachers, and students are possible solutions.
This should help students learn faster by reducing the barrier to learning, reduce griefing by increasing staff presence, and get rid of the perception that school is just there and not an active place to be by bringing school's purpose closer to home.
The only risks players face with this proposal are possibly overcrowding on the combined server system.
Personally, I feel that there is no need to have two staff populations
My response to the discussion so far:
If they are entrusted to keep order, they should be able to do so wherever needed. Why enable a possible situation where the only staff online are powerless on build where they could have been helpful? Consider that a person caught spamming on school could get banned from school then immediately connect to build and torture the builders, and there's nothing that the lone school-staff could do.
If you are trying to test the waters with a new staff member, why should the students have to deal with a possibly poor staff member any more than builders do? Just give them lesser tools, like removing any ban hammer over a day long, with the authority to use them on both servers.
The rules are the same for both servers (pretty much just don't be a dick), so why make them two different jurisdictions?
My proposal:
The common complaint seems to be that students are alienated and that it's difficult to contact staff when needed. If any staff or teachers are on, they are likely only on build. So let's attack this directly where possible.
-Get more staff for better overall coverage.
-Make it easy for staff to see problems(or problem players) themselves, and easy for staff and teachers to be seen so that students don't have to log in to a different server to request a lesson or to kick a griefer.
permanently bridging chat between build and school, or simply putting everyone on the same server with different permissions for staff, builders, teachers, and students are possible solutions.
This should help students learn faster by reducing the barrier to learning, reduce griefing by increasing staff presence, and get rid of the perception that school is just there and not an active place to be by bringing school's purpose closer to home.
The only risks players face with this proposal are possibly overcrowding on the combined server system.