08-08-2014, 12:42 AM
Minecraft name:
MagicalGentleman
What do you like the most about redstone?:
The way it teaches you computer architecture at the transistor level, and how the low clock rates force you to build ridiculously efficient machines. People say it's boring, but My Goodness it's fun.
What's a thing you have made which demonstrates redstone knowledge?:
A compact, infinitely tileable word processor-ready display.
What does the thing do?:
It is a display system that uses self-governing shift register modules. The shift register in essence acts like a 'stack' memory system. Display data goes in one side, and it travels as far as it can before hitting another entry. If you delete something in the middle (just reset a given module's RS latch), all the other entries move in to fill the gap.
This shift register has also been modified to hold serial data aswell. It needs to hold 15 bits of data in 5 physical lines of redstone per section. It's kind of a serial/parallel hybrid.
The letters are stored in the slides to the right of the first picture.
Image and/or video, from imgur.com or youtube.com:
Here's an idea of the display's capabilities:
Slides close up:
The shift register only takes up the rear 3 lines (+ those slabs). The rest is the display.
Oh, that thing in the distance is an 8-bit BCD. Have to v-sync that before showing it off proper. 0.5 Hz though, so pretty useless except for static stuff.
[img]https:/dl.dropbox.com/s/h841gwodizb9864/Register%20Aerial.png[/img]
Do you agree with the rules?:
I say YES to this rhetorical question!
Note: I orient all my data vertically. I do things kinda different. Haven't even touched the conventional horizontal alignment. Everything I make has to be 2-high upwards-tileable. Busing is WAY more efficient, shaves precious ticks.
MagicalGentleman
What do you like the most about redstone?:
The way it teaches you computer architecture at the transistor level, and how the low clock rates force you to build ridiculously efficient machines. People say it's boring, but My Goodness it's fun.
What's a thing you have made which demonstrates redstone knowledge?:
A compact, infinitely tileable word processor-ready display.
What does the thing do?:
It is a display system that uses self-governing shift register modules. The shift register in essence acts like a 'stack' memory system. Display data goes in one side, and it travels as far as it can before hitting another entry. If you delete something in the middle (just reset a given module's RS latch), all the other entries move in to fill the gap.
This shift register has also been modified to hold serial data aswell. It needs to hold 15 bits of data in 5 physical lines of redstone per section. It's kind of a serial/parallel hybrid.
The letters are stored in the slides to the right of the first picture.
Image and/or video, from imgur.com or youtube.com:
Here's an idea of the display's capabilities:
Slides close up:
The shift register only takes up the rear 3 lines (+ those slabs). The rest is the display.
Oh, that thing in the distance is an 8-bit BCD. Have to v-sync that before showing it off proper. 0.5 Hz though, so pretty useless except for static stuff.
[img]https:/dl.dropbox.com/s/h841gwodizb9864/Register%20Aerial.png[/img]
Do you agree with the rules?:
I say YES to this rhetorical question!
Note: I orient all my data vertically. I do things kinda different. Haven't even touched the conventional horizontal alignment. Everything I make has to be 2-high upwards-tileable. Busing is WAY more efficient, shaves precious ticks.