05-17-2014, 09:32 PM
Yesterday I took an old creation (NIBL256) and I made an animation studio with it.
It has 16 8x8 Frames that are relatively easy to program. It runs the animation a little faster than 1 frame per second.That's 1024 bits of information in a very short amount of time.
To get there:
/warp animation
To look directly at screen:
/warp anim
One major flaw is the distance lag comparators cause. Even though I can pipeline all that info, I have to delay certain lines so all the bits line up when they hit the screen.
It has 16 8x8 Frames that are relatively easy to program. It runs the animation a little faster than 1 frame per second.That's 1024 bits of information in a very short amount of time.
To get there:
/warp animation
To look directly at screen:
/warp anim
One major flaw is the distance lag comparators cause. Even though I can pipeline all that info, I have to delay certain lines so all the bits line up when they hit the screen.