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Animation Studio - Printable Version

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Animation Studio - Legofreak - 05-17-2014

Yesterday I took an old creation (NIBL256) and I made an animation studio with it.

It has 16 8x8 Frames that are relatively easy to program. It runs the animation a little faster than 1 frame per second.That's 1024 bits of information in a very short amount of time.

To get there:
/warp animation
To look directly at screen:
/warp anim

[Image: anim1_zps4c8b27f0.png]

One major flaw is the distance lag comparators cause. Even though I can pipeline all that info, I have to delay certain lines so all the bits line up when they hit the screen.

[Image: anim2_zps083ac70c.png]


RE: Animation Studio - PNWMan - 05-17-2014

Man, this looks COOl rek! now we have a good way to make movies. maybe once (in like 40 years) I get my super GPU thingy done, we can connect them up. maybe. But good job! also, nice analog RAM


RE: Animation Studio - EDevil - 05-18-2014

This is sick man Big Grin Can't wait too see it in game!


RE: Animation Studio - Legofreak - 05-18-2014

it would be freaking amazing if somebody could render a 3d animation for this to display


I'm about to add a thing to trim off 1 tick of the falling edge of each pixel. I think it will only add another 1 tick of latency but it will hopefully make the lamps turn off when the next set turns on instead of after.


RE: Animation Studio - m477_ - 05-19-2014

Nice, I'll have a look at this next time I'm in game.

Unfortunately 3D doesn't look like much on a B/W display (you'd only see the inverted shadow/silhouette of the 3d object). I guess dithering could be used if the display was large enough.

Edit: I assume by 3d you meant a wireframe. I agree a rotating wireframe cube or something would look cool.


RE: Animation Studio - embizone - 05-19-2014

You could build a device to calculate perspective projection: http://en.wikipedia.org/wiki/3D_projection