09-29-2019, 09:48 PM
Minecraft name:
RebelBakon
What do you like the most about redstone?:
The fact that you can build such complex machines with such simple parts.
What's a thing you have made which demonstrates redstone knowledge?:
Repeater "Hard Drive". 4 bit values & addresses, though it's <5m of work from 8 bit (but about the same amount to read/write )
What does the thing do?:
Reads and writes data to a long loop of 1-tick repeaters (1 repeater/bit).
Parts I'm proud of:
- Sync Counter vaguely based on the gamepedia T Latch L3 (https://minecraft.gamepedia.com/Memory_c..._flip-flop)
- Output has only a 3 tick delay from rising edge(though I use !Q which adding a 1 tick delay)
- I know it stays sync at 1 on 3 off (that's what I'm using rn), I think 1 on 2 off as well. 1 tick faster should be
- must exist tbh because it seems pretty close to ideal.
- 1 wide RS nor w/ 0 tick set (for fast output latching. Probably doesn't exist because it's a very niche use
- I like my encoder/decoder but they (or something better) must exist because they're pretty nice.
Currently setup to do 4 bit reads/writes to a 64 repeater loop (4 bit addresses).
I've got the hardware for 8 bit addresses & writes. Read just needs to be copied 4 bits wider. But that 256 * 8 bit loop would
take a DAMN long time to read.
While I've tried to make things fast where I can, I haven't done an analysis of the overhead.See ^^
Image/s and/or video/s of the device, from imgur.com or youtube.com:
https://imgur.com/a/WbYZKCR
Lmk if you need more pics or have questions.
What do you plan on making for your build trial?:
I'd build just the 4 bit version. I'm hoping I can clean it up a little, esp on the read logic.
Do you agree with the rules?:
Yes, of course!
Important Question:
Is the it a Bedrock or Java Server? Working on a version for the Java Server, but it needs a serious redesign because of all the 1 tick pulses.
RebelBakon
What do you like the most about redstone?:
The fact that you can build such complex machines with such simple parts.
What's a thing you have made which demonstrates redstone knowledge?:
Repeater "Hard Drive". 4 bit values & addresses, though it's <5m of work from 8 bit (but about the same amount to read/write )
What does the thing do?:
Reads and writes data to a long loop of 1-tick repeaters (1 repeater/bit).
Parts I'm proud of:
- Sync Counter vaguely based on the gamepedia T Latch L3 (https://minecraft.gamepedia.com/Memory_c..._flip-flop)
- Output has only a 3 tick delay from rising edge(though I use !Q which adding a 1 tick delay)
- I know it stays sync at 1 on 3 off (that's what I'm using rn), I think 1 on 2 off as well. 1 tick faster should be
- must exist tbh because it seems pretty close to ideal.
- 1 wide RS nor w/ 0 tick set (for fast output latching. Probably doesn't exist because it's a very niche use
- I like my encoder/decoder but they (or something better) must exist because they're pretty nice.
Currently setup to do 4 bit reads/writes to a 64 repeater loop (4 bit addresses).
I've got the hardware for 8 bit addresses & writes. Read just needs to be copied 4 bits wider. But that 256 * 8 bit loop would
take a DAMN long time to read.
While I've tried to make things fast where I can, I haven't done an analysis of the overhead.See ^^
Image/s and/or video/s of the device, from imgur.com or youtube.com:
https://imgur.com/a/WbYZKCR
Lmk if you need more pics or have questions.
What do you plan on making for your build trial?:
I'd build just the 4 bit version. I'm hoping I can clean it up a little, esp on the read logic.
Do you agree with the rules?:
Yes, of course!
Important Question:
Is the it a Bedrock or Java Server? Working on a version for the Java Server, but it needs a serious redesign because of all the 1 tick pulses.