01-24-2019, 04:48 AM
A couple of years ago I had been working on what I hoped to be the fastest minecraft cpu ever (kinda cheating, i guess? but i felt that this is what was necessary for the evolution of similar projects) using Redpower by Eloraam. However, between losing my progress to hard drive corruption, and Eloraam ghosting the world, I came to a standstill. I still would like to finish, and I'm wondering if people on here would be interested in seeing it's progress, and maybe even contributing in some ways.
basic ideas for the CPU:
basic ideas for the CPU:
- fully pipelined
- 16-bit RISC architecture
- no copy/paste or specialized "operating system"
- theoretical 1-clock operations (basic arithmetic)
- Real 1-clock operations (bit shifting, Boolean functions
- Computercraft for Rom, easy programming, and possibly RAM (not sure if the speed possible would be necessary for the RAM)
- Computercraft for Graphical output, exploring feasibility of the mod's touchscreens for input
- Full compiler based in lua for easy in-game programming
- Advice on what instructions i should/should not implement
- assistance in any programming matters (definitely my weakness. There is a gap in understanding i can't seem to get to click on how to get from running the instructions and numbers to the programs seen on the screen)
- Regarding above, in-game, non-lua programming of the computercraft components is well within my own capabilities
- FEEDBACK! I want to advance the status of minecraft computers, and I do not claim to be any kind of expert in computer science.