11-23-2018, 01:10 PM
(This post was last modified: 11-23-2018, 02:04 PM by Angry_Salmon.)
Minecraft name: Angry_Salmon
What do you like the most about redstone?: Honestly the complexity that arises from just a few simple components is what gets me. Real-world logic can be represented in a video game, that is awesome.
What's a thing you have made which demonstrates redstone knowledge?: Recently, on the School Server, I built an original proof of concept idea I had a few months ago. Its a 27 bit RAM, using item filters. I also made an ALU with memory. I don't yet have WorldEdit so I made the ALU 4 bits. The output is 5 bits, and can be stored in one of two registers. The memory that makes up the registers is of my own design, HEX capable RAM that I am using for only binary (Only storing 0 and F). This is because I build the modules separately and decided to connect them up one day.
What does it do?: The RAM WRITE function uses storage minecarts to hold up to 27 unique items per register. The READ function uses item filters to detect the presence of an item in a 'register.' I am aware it is pretty useless because it is horribly not time efficient. However, for 27 bits, it is extremely space efficient. Again, it was a proof of concept. The ALU pictured below takes 4 bit inputs (for lack of WE). Through the use of: !A, !B, OR, Flood Carry, and C_in, I implemented the operations: ADD, AND, SUBTRACT, OR, NOR, NAND, XOR, XNOR, A IMP B, A NIMP B, B IMP A, B NIMP A, & INCREMENT.
Images: https://imgur.com/a/DMeP6EC
(I've included other projects on my plot if the above POC isn't enough!)
What do you plan on making for your build trial?: Everyone has suggested that I build an ALU, but feel free to challenge me!
Do you agree with the rules?: Absolutely
What do you like the most about redstone?: Honestly the complexity that arises from just a few simple components is what gets me. Real-world logic can be represented in a video game, that is awesome.
What's a thing you have made which demonstrates redstone knowledge?: Recently, on the School Server, I built an original proof of concept idea I had a few months ago. Its a 27 bit RAM, using item filters. I also made an ALU with memory. I don't yet have WorldEdit so I made the ALU 4 bits. The output is 5 bits, and can be stored in one of two registers. The memory that makes up the registers is of my own design, HEX capable RAM that I am using for only binary (Only storing 0 and F). This is because I build the modules separately and decided to connect them up one day.
What does it do?: The RAM WRITE function uses storage minecarts to hold up to 27 unique items per register. The READ function uses item filters to detect the presence of an item in a 'register.' I am aware it is pretty useless because it is horribly not time efficient. However, for 27 bits, it is extremely space efficient. Again, it was a proof of concept. The ALU pictured below takes 4 bit inputs (for lack of WE). Through the use of: !A, !B, OR, Flood Carry, and C_in, I implemented the operations: ADD, AND, SUBTRACT, OR, NOR, NAND, XOR, XNOR, A IMP B, A NIMP B, B IMP A, B NIMP A, & INCREMENT.
Images: https://imgur.com/a/DMeP6EC
(I've included other projects on my plot if the above POC isn't enough!)
What do you plan on making for your build trial?: Everyone has suggested that I build an ALU, but feel free to challenge me!
Do you agree with the rules?: Absolutely