12-13-2013, 07:37 PM
No problem! I've been away from the community for a while, but it's remained very important to me and I'm really happy to be back
I highly recommend using this resource to learn about floating point addition and subtraction: http://users-tima.imag.fr/cis/guyot/Cour...lottan.htm
Additionally, this site has many other interesting digital arithmetic algorithms that you might find interesting.
As for where redstone is going, we've optimized our components tremendously, and the fact that we've made a shift to using primarily solid-state circuits is fantastic. At this point, I think that the next major advances will optimizations on a larger scale - Guy's Dual Sequential Multiplier is a great example of this. Another would be the use of anti-burnout. I understand that some potential issues were found after I stopped playing around with redstone, but I've done lots of tests on my original Anti-Burnout CLA and it seems to work fine. I know that Darkroom has been doing a lot of development in Anti-Burnout circuitry lately. RandOMFG, Newomaster, and Shadekiller have all done some great large scale work with analog redstone (we've only scratched the surface of its potential). Finally, I've been working on a major optimization to line drawing hardware in preparation for getting back into my GPU project. I'll write up an "in progress" thread for it later, but my new hardware will draw lines from both endpoints simultaneously, effectively halving the time it takes to draw a line (and if there are short lines that don't benefit from this, it'll draw each individual line in pairs). I think that projects like this will push our current limitations even further, and my hope is that (as has happened in the past) the excitement will be contagious and suddenly the whole server will have new inspiration to build.
I highly recommend using this resource to learn about floating point addition and subtraction: http://users-tima.imag.fr/cis/guyot/Cour...lottan.htm
Additionally, this site has many other interesting digital arithmetic algorithms that you might find interesting.
As for where redstone is going, we've optimized our components tremendously, and the fact that we've made a shift to using primarily solid-state circuits is fantastic. At this point, I think that the next major advances will optimizations on a larger scale - Guy's Dual Sequential Multiplier is a great example of this. Another would be the use of anti-burnout. I understand that some potential issues were found after I stopped playing around with redstone, but I've done lots of tests on my original Anti-Burnout CLA and it seems to work fine. I know that Darkroom has been doing a lot of development in Anti-Burnout circuitry lately. RandOMFG, Newomaster, and Shadekiller have all done some great large scale work with analog redstone (we've only scratched the surface of its potential). Finally, I've been working on a major optimization to line drawing hardware in preparation for getting back into my GPU project. I'll write up an "in progress" thread for it later, but my new hardware will draw lines from both endpoints simultaneously, effectively halving the time it takes to draw a line (and if there are short lines that don't benefit from this, it'll draw each individual line in pairs). I think that projects like this will push our current limitations even further, and my hope is that (as has happened in the past) the excitement will be contagious and suddenly the whole server will have new inspiration to build.