so i dont keep making new threads about this game i just want to show that i made flappy bird.
0.075 second bird clock(bidirectional shift register)
2 other clocks and a monostable control the pipes shape, speed and spawn rate. Another bidirectional shift register filled with 4 consecutive bits slides back and forth at a rate fast enough to bodge a pseudo random Y value. pipe data get inserted at one end of a big unidirectional shift register.
can you tell i just figured out decent shift registers?
i also made my first comparator... ;D
http://steamcommunity.com/sharedfiles/fi...=755948958
0.075 second bird clock(bidirectional shift register)
2 other clocks and a monostable control the pipes shape, speed and spawn rate. Another bidirectional shift register filled with 4 consecutive bits slides back and forth at a rate fast enough to bodge a pseudo random Y value. pipe data get inserted at one end of a big unidirectional shift register.
can you tell i just figured out decent shift registers?
i also made my first comparator... ;D
http://steamcommunity.com/sharedfiles/fi...=755948958