02-10-2015, 03:44 AM
(This post was last modified: 02-10-2015, 05:41 AM by Apocryphan.)
says i need craft bukkit, currently downloading it at an incredibly kinda slow pace. It's miraculously more mundane than my perception could have ever concieved. This... is why I can't play on a server anymore... and they always wanted my damn tree farm, god I hated making that thing after a while. but it only used 8-11 repeaters and had my own cheap leaf crusher design that works with acacia, birch, jungle and pine. You should see the 4 stage sand pusher I made for 2x2 dark oak tree farm, pushes 3 pillars of sand up and out and then drops them all to reset, every pulse is exact with no wasted signals, same thing with my portcullis gate clock, specific amount of pulses at specific times for top and bottom, but they act in sync, MMMmmmm synchronicity...
edit: Oh and my ice block funneler, the tilable bud will trigger a line and it will pulse the exact amount needed to push it to the center, all based on where on the wire is triggered and the different signal strength values, I love the endless wire trick too, if you haven't already noticed it all over my hard drive, it's on my ice farm too. Analog tiles so nicely for me with it.
sorry to get off topic but here are some analog clocks that are more computer than most survival clocks, but they were very handy for automating these.
Ice farm that funnels ice with no extra pulses
2x2 dark oak farm, one of a kind sand pusher with a 4 stage clock to run it with no extra pulses.
There are actually 2 sand pushers but they take the same amount of time so by the time the right pusher has moved the wood out and dropped, the main pusher will push out and cycle again until the 4th cycle when the 3 main sand columns will drop to reset and the right will finish unloading wood.
Portcullis gate
2 cycle late start and 1 cycle late finish between the top and bottom sand pushers, using a pulsed in value to loop and subtract 1, giving us the specific amount of pulses.
edit 2: oh yea and my printer uses that same SS detection to get the proper amount of pulses need to bring it to the block output.
edit: Oh and my ice block funneler, the tilable bud will trigger a line and it will pulse the exact amount needed to push it to the center, all based on where on the wire is triggered and the different signal strength values, I love the endless wire trick too, if you haven't already noticed it all over my hard drive, it's on my ice farm too. Analog tiles so nicely for me with it.
sorry to get off topic but here are some analog clocks that are more computer than most survival clocks, but they were very handy for automating these.
Ice farm that funnels ice with no extra pulses
2x2 dark oak farm, one of a kind sand pusher with a 4 stage clock to run it with no extra pulses.
There are actually 2 sand pushers but they take the same amount of time so by the time the right pusher has moved the wood out and dropped, the main pusher will push out and cycle again until the 4th cycle when the 3 main sand columns will drop to reset and the right will finish unloading wood.
Portcullis gate
2 cycle late start and 1 cycle late finish between the top and bottom sand pushers, using a pulsed in value to loop and subtract 1, giving us the specific amount of pulses.
edit 2: oh yea and my printer uses that same SS detection to get the proper amount of pulses need to bring it to the block output.