How are you going to represent data then?
My idea was the following:
Turning = 1, not Turning = 0.
Direction doesn't matter, thus you are able to use some mechanical tricks to make logic gates (or, not, xor, and)
The way I can see you do it is with turn speed (torque), which could definatly work, but would be very interesting to see happen. Especially the registers would be a challenge.
My idea was the following:
Turning = 1, not Turning = 0.
Direction doesn't matter, thus you are able to use some mechanical tricks to make logic gates (or, not, xor, and)
The way I can see you do it is with turn speed (torque), which could definatly work, but would be very interesting to see happen. Especially the registers would be a challenge.